Greetings! I am an aspiring modeller, with little to no background in the field. My experience is limited to 4 years of work using Milkshape3D and user-made tools for Warcraft III modelling and "geo-merging", aka model editing. This mostly involves low-poly modelling, simple linear animations and plenty of…
I've been teaching myself Blender and GIMP for about the last 4 months, and in a spur of madness/boredom I've decided I want to make a DOTA 2 item set, after I had an idea for Naga Siren. However, I've already met a few issues I really need to solve before starting. * Do I delete everything except the "body" file and…
Are you actually going for only a low poly model or also high poly baked down on low poly? And do you plan to use ZBrush? I am asking because I see hard surface techniques that actually are going to make it pretty tough to get a natural organic feeling in it. Also for low poly they increase the poly count, without being…
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Earthquake I've looked at the thread previously. It's a very nice thread. I looked at your website too - it has some impressive work. I'm aware that my model has too much geometry but take Jays example above, for example; while it works for what he's shown, the fillet on an ipod is much steeper so geometry that light…
I've realized as i do more poly modeling how tedious some of the tasks are. So I'm trying to figure out a way to speed my poly modeling, I know some basic things I need to improve, like how I need to work out a new hotkey map. But I've been looking into poly/subdiv modeling extension scripts and plugins, which look like…
Im seeing a lot of mistakes in the model itself, and also lots of problems with the subdivision. Im not sure how accurate you intended the model to be, so ill just assume not very, and focus on the sub-D issues. The first thing that hits my eye is the pinching on the grip (behind the mag release) and at the back of the…
yep, that's what I meant. gnoop explained the why quite well It is a way to deal with this sort of problem. I do it often when extruding awkward shapes for meshes where I'm not planning to use baked normals,
Know where your camera is going to be most of the time, and concentrate your details there. For example in a WW2 shooter you piss away most of your details, both polygons and textures around the ground floor. On an RTS game with the camera above most of the time you work from a top down detail - get those roofs and upper…
Hello to everyone, here`s my model of some kind of sci-fi grenade. While modeling I faced some issues, and I will be very grateful if you will give me advises about them. So the first of all, and the most important for me, is geometry issue. I created low poly in zbrush using ZModeler. Here i got all the "problematic…