Well ... I'd be tempted to say that this is hardly relevant at all, because when it comes to important health topics like this, one will always benefit from investigating all options. Now of course if you are an animator or a python/mel TA then obviously there would be no point in trying out something else. But if your…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Hey everyone, I'm just starting into the industry. I am firstly and always will be a musician. So.. that being said be gentle with the critiques. lol Bless.
Hi Guys, I was playing around with a couple new methods of quick UV mapping WITHOUT using the automatic unwrap tool and ended up making a watch tower. I'm displaying this in Unity, which I am fairly new to but am finding very easy to work with. Any suggestions on what I could do to improve this are welcome.:)
Sledgehammer Games, developers of Call of Duty: Advanced Warfare, is hiring! Must be able to work onsite in Foster City, CA. Games experience required Reel/Portfolio must showcase examples of hyper-realistic effects…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
I've put a couple of hours in with the model graphs now and.... Its basically in a beta state at the moment IMO - it's quite crashy, there's a pretty rudimentary set of prebuilt nodes, documentation is incomplete and you can't work with subgraphs (yet?) - I find that last bit the most frustrating. The initial learning…
Greetings Polycounters, Currently having a lot of problems getting Quixel 3DO previewer to work, thus far the entire suite works perfectly apart from the previewer not updating/refreshing/anything. It is always fixed on the default PBR previewer sphere. Currently running 1.8 on Photoshop CC 2015. Has anyone else had this…
Does any know how to reboot Direct x when it crashes other then restarting my computer? 3ds Max runs on this and when it crashes I can not see anything in the view-ports.