Here is the environment you will be improving Quick gameplay tease, we have a ways to go but it's quickly shaping up! https://www.youtube.com/watch?v=1VO7M1hgkjA We're looking for an artist who can whip up a fantastic blend of rock and floral elements and create modular type assets in this realm at a very high quality. We…
hey there. is there a way to lock the camera on mesh/object axis? i'm working much with "orthographic" view...camera moves around objectaxis, but then suddenly not anymore and the object moves around like the world around the sun.... so i have to go back to "create", deselect object, select object again, so camera stuck on…
@ sltrOlsson - Just to clarify, you're wanting to see the rock ztls that I duplicated around to make the tileables with? @ SaboR1996 - Thanks! I like him too! :D @ Fenyce - Hey! I'm glad you like them. I mainly use TrimSmoothBorder brush with a square alpha. If you want a little noise left behind as you sculpt, you can add…
Just wondering if there is a way to lock the pivot point of a selection of uv's in the texture window. You can do this for geo by entering pivot point mode on a component and clicking the blue eyeball. Is this possible in the uv editor?
Hey Guys, Quick question if anyone can help, Is there a way to fix/ lock camera rotation so that in the viewer you can block certain views from being looked at (i.e. the deleted faces under my model which show as transparent here: https://www.artstation.com/artwork/0mV8K) if i can restrict the rotation so people cant…
So
some rocks… now I have never actually found any good description or example on how to make
some amazing rock formations so I just did what I thought was best and started
by using Zbrush and creating a sphere and dynameshing it as to avoid pinching
at the edges From there I used some ‘clay build’ up and ‘polish’ to get…