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Hey guys, sorry for necroposting but I finally finished this. In the middle of working on this my job transferred me to California. I told myself I'd work on it while I was there, but I was so busy sightseeing I forgot all about it! 😅 Then recently a bunch of us got laid off, so now I've got plenty of time to do stuff like…
Hi Polycount, I spent the last few hours googling away to find a way to bake albedo / diffuse textures from one 3D object to another. For anyone that isn't aware of this, you are able to do so in Marmoset Toolbag; you can take an already textured model and transfer / bake those textures on a model that has either been…
About me I am a 3D artist specialized in characters and I am looking for work. I use Zbrush for high poly sculpting, Blender for modeling, Marvelous designer for clothing and Substance painter for texturing. Skills Creating game-ready characters, Creating clothes for characters, Environment props high poly sculpting etc…
Hi, I've been working on the awkward task of transferring textures from one head to another, with very different features and anatomy between the two. The Albedo is good enough, I used projection. Now I would like to add in Normal details from the the new character and add them to the exisiting layer, which had good pores…
Xoliul That's actually quite chilling to tell you the truth, how could one not research what they are purchasing when they cost so much or if they were topics of interest? Also wouldn't one seek out games that were of the best quailtiy or research what is good or not . That was excusable back in 90's when you could rent…
First progress of the face after having unwrapped the final 3DSMax model and transfered it into mudbox. After originally transferring the original model from 3DSMax to mudbox there were several issues around the skirt so that area had to be recreated more simply and with a flat plain rather then pulled out plains for the…
First time started making some clothing in MD, i'm abit of newbie in this software but having fun with it most importantly. I have a couple questions however, If I did use this garment what would be be the best way to retop this piece? my goal is game res and i'd imagine it might be awkward retopoing the gaps and folds…
I agree almighty gir. These matcaps really look good don't they. Sadly no one has come forward to share these matcaps. Someone must have them. FYI I think these matcaps were made in Zbrush 3.1. Do you guys think it will hold up in Zbrush 4 or even 5 maybe? I mean they're at least 4 years old although I do have some matcaps…
a lot of your high poly is flush with the surface of the bigger pieces which is not good for normal mapping. you could get around this by making your edges less tight. Normal maps only capture the difference in the surface angle. also you have small silhouette details which will not transfer into normal maps like the…