I started to feel a little obsolete with some recent games coming out, so I decided to try some new and fashionable staff, like (honest trailers voice) substance designer and photogrammetry. However as it turns out substance designer is a just a glorified World Machine-style heightmap generation tool (which is out there…
Grind: it is good to see Spader on the job again. he has a heck of a stage presence. sundance: I like the fact that Joe has said he could have gone after Paramount about DS9 but since he was already at work with B5 he decided that he wouldn't be the disparaging party and face the contempt of the trek audience, and did his…
Sectaurs, ha! what to do with those goggle things ..... gauss, nice BS story about the goggles haha! and excellent observations. i love how you're always in that critical state of mind. that is a very useful characteristic as a concept artist. thanks for your comments, they are always something to consider. thanks for the…
I'm not sure which engine really. despite going to college for Game Art, i have very little knowledge outside of maya or photoshop. I'd like to be able to throw it in the source engine or UT3. Which engine do you use at your college? (I use UT2004 right now at mine.. Art Institute of Fort Lauderdale. We're in the process…
Since my last post I have been extremely busy researching how to create a rig (as this is actually the first rig that I have created in Maya), actually making the rig and creating the textures for the model. I started by reading Animation Methods: Rigging Made Easy by David Rodriguez and Rig It Right! by Tina OHailey,…
The best way to gauge where you stand on skill/quality is to compare your work to the games you play--or better yet, compare yourself to the artists who are currently employed in character art positions. Not being a character artist myself, I can't really suggest a whole bunch of tips or resources other than you need to do…
Tail of Inari So Far: Massive Art Dump and Progression from start to Present! Featuring Hazel Rooney and Bridget Kay Here are some early character concepts me and one of my concept artists (Hazel Rooney and Bridget Kay) came up with at the start of the project (my peers, the other concept artist, are noted at the foot of…
I really like the cleanness of the site and the fading orange squares in the background. Plus the moving nav bar, that's pretty cool. It makes me think that they're moving pistons. I think your main body design is to narrow. You need to run at least a resolution of 1248x1024 to view the whole thing. At 1024x768 (most…
wow! Thanks for all the kind words! Let me see if I have this forum syntax correct. @warby - I agree. I was really surprised not to see more higher quality alien art. It seems like a really good midlevel modeling challenge, and it's such a cool IP, you would think it would have more of a presence. There is one really…