Hey there! It's the first time for me to post something here (actually It's the first time at all that I share a model of mine) It has been about 10 months since I started to learn how to modeling, and finally I'm more or less satisfied with the results of my work... I wanted to give him vaguely somewhat like a cartoonish…
Hey all! I want to start a 2016 blog dedicated to the hand painted assets for 2016! ^_^ Here is the first for this year! is called The Portal key, I made this sword during a mentorship with Kelvin tan and Rob Sevilla! ^_^ I want to learn as much as I can from people in Polycount ! Thanks! :D…
http://forum.tabletpcreview.com/threads/twiddler-3-a-one-handed-keyboard-for-tablets-and-amazing-for-artists.64565/ I think this is the best solution out there right now if you want to do artwork on a tablet PC. There's a few minor hiccups, but the pros far outweigh the cons. I'm able to sculpt in Zbrush while out and…
You are misunderstanding frell's comment. 3D-Coat is an application that allows you to hand paint textures directly onto the model. It's not the same thing as sculpting. Painting in 3D is a very common workflow for hand painted textures these days. It's not impossible to do it entirely in Photoshop, but being able to paint…
modelDear polycount people, as you can see in the title this is my first post on this site. I would appreciate if some of you people could give me feedback on this hand painted model. I would like to know how can I improve it, what to do next with it etc. ^_^
Henlo, ok, so speaking for production creation and in order to get hired by potential client or a company could you explain is it important (and if is why it is important) to know how to sculpt cloth folds manually by hand on a character clothes or it is totally fine if using strictly only marvelous designer to simulate it…
Hey guys! Planning on adding more/new hand painted art to my portfolio so I'd thought I'd share my stuff. First off: A Brick Texture! Using some techniques I learned from the Vertex 2 tutorial from Fanny Vergne, I created a high poly sculpt in zbrush then tiled it in 3ds max. After baking out some textures and layering…
Hey all, just trying to revamp an old character I worked on today. I reduced the AO on it so it wasn't so harsh as the original - you can see in the new version there's a lot more color variation. However, I can't help feel it could be loads better, the values could be improved or my technique is completely wrong, so I…
I want to get better at hand painting textures, so I figured I would make a thread rather than clogging up the WAYWO thread with my progress. I've been working on some axes that were drawn by Max Davenport (Daven). I used the concept as a plate to make the models but when it came to painting, I made a point to not use the…
Hello PC! I've been trying to learn hand painted texturing. I have had a few fail starts in the past, so any hints, tips or bitch slaps are welcome. Very Work in Progress Made the base mesh in Max and sculpted it in Mudbox. Baked down the AO/normal map and have the lowpoly at 985 tris. Was shooting for 750-1000. Base…