@BIGTIMEMASTER Thank you for your feedback. I'm really glad you captured that detail in the concept art. I completely overlooked that part while comparing the concept art with my project. I agree that it is a key element in this scene that I should have in my project. So I went ahead to crooked or move the buildings,…
🚀 NACK — Mobile Real-World Capture Tool NACK is an offline mobile tool that transforms real-world surfaces and objects into digital data. Using only a smartphone, NACK allows you to capture textures, surface detail, depth information, and material properties — and instantly turn them into usable digital assets or analysis…
At the end of this week I worked on a decal sheet, because my head has a hard time figuring out normals in Maya. I'm a lot more used to them in 3DS Max, but I'm hoping I'll be able to figure more out this weekend. Here is my preliminary decal sheet: Trying to find the right translations was pretty interesting. I found a…
Okay some more tests.. made a normal map and put it on a decal actor so I could break up some of the repetition without using a new mesh. It has to be a flat surface because the decal uses planar projection and it stretches over curved surfaces. also shading is kinda messed up apparently I need to enable DBuffer in UE4 so…
Update: Figured I may as well have a polycount thread as well for my ArtWar submission. https://forums.cubebrush.co/t/art-war-3d-the-saws-mrhobo/1940 So I figured I would constrain myself by being over ambitious for the competition, instead of one character Im doing a team competing in a futuristic mech based combat sport.…
"The Porsche 944 Turbo (951) has 968 wheels (not hubcaps) on it, a popular upgrade for many late offset 944s, I myself have early offset and prefer "Phone Dials", but in the Porsche world those wheels would be recognized for what they are and not questioned." Well maybe not so much the rims / wheels but I do take issue…