Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
I'd say be careful -- if you're not sure what packages are available, then I'd question whether you are ready to start a business. Reason I say this is that starting a business is a constant cost, and it's also a permanent reputation. Do it as a hobbyist, then an amateur, then a professional imo. Find out whether you…
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
I'd also recommend decimation or a low poly + normal/displacement maps. I've been doing a few busts like these using Mental Ray and just normal maps and they're quite fun. Using the maya_fast_sss shader.
Yeah, really, I'm not sure. My last girlfriend heard about me from her friend and facebook-messaged me. I had no idea who she was at the time, despite going to the same school, but we ended up dating for like 2 years. ...Then she broke up with me for moving across the country. Then some weird chick came up to me at a cafe…
Here's a message i got regarding a post in which i defended some guy who slagged off this guy for writing in a rather annoying way. The pm's i got were nothing short of comedy gold, i thought. First he tries to get me to think he's a foreigner in England, then he blames his grammer (sic) on being distracted from school by…
Thank you, good catch! I used to be more attentive when reviewing messages. 😆 ------ Tiny update just to say there's one! I scratched a hair alpha directly in Blender with a mouse and no stabilizer to better understand the type, scale and amount of variants I need for each type of hair layer. Looks better than I expected,…
I'm doing a samurai helmet, its taking a lot longer than expected as the helmet has a complicated pattern of lacing. the photo examples supplied are one of many types of lacing found, you can ignore the laquering on the armour, I've already worked out how to do that. whats Im having trouble with is working out the best way…
You know my English is not the best. So I consider myself short... I like it... Very funny :thumbup: [ame] https://m.youtube.com/watch?v=KH994GMX6K8[/ame] Just you have to copy the Link....
Hi all I have a little request if I may. I'm new into this whole high to low poly really - I'm looking to figure out how best to take it into Zbrush so I can sculpt some details into it. I've got the model as shown below: The geometry is relatively clean and I've done really all I can do in Maya. I'm looking to take this…