Hey I am currently making big environmental modular pieces for a scene I am doing in the UDK. When creating walls I usually sculpt a brick and place different sides by rotating and adjusting them for my normal map. My question is this. How would I go about creating large environmental pieces with lets say 1000 bricks. Do i…
so im creating a brick wall, and i want to add CHIP damage. i already made a shape of the chip, now its just a matter of tiling it onto the brick surface. However i only want this chip damage appear on the edges of the brick. How can i achieve this look? I tried using 5 transofrmation 2d and placing the crack one by one,…
Hello people and welcome to my first post on Polycount :D I have started making scene in UE. To be honest I don't know when I will be able to complete this project, but I will COMPLETE it and I will be trying to work and post as often as possible. WHAT I WANT TO ACHIEVE: a) CONFIDENCE BOOST - Remaking one of my old…
problem is going overboard with the normal map good example is UT3 and gears of war, there so over the top that it is easy to till that it is just a lighting trick if you look close. and i seen some games that have too much depth in a material than there would be in real life, seen games that have wooden trim or doorframes…
Hey Allen, Buckle up, reality check time. Let me first start off as I applaud your efforts. Getting a job in this industry is not easy, keeping a job in this industry is even harder, and not getting bitter or burnt out...well that's a whole different enchilada. If you have any sense...walk away. If you're determined to…
I totally agree about the bricks. I was thinking of maybe just having 3-4 different types of bricks from lightly scratched, with bullet holes and to outright broken whereby I mean half the brick could have crumbled away from weathering/combat. You make a good point about which Chaos demon this shrine is dedicated to also.…
Judging by the scale of things, I'd say your planks in the back ground are three inches long and one inch tall; not really practical at all. I'd suggest swapping them for desaturated bricks. I see that your concept has small planks/ bricks like that but it just isn't working in 3D. If I had to guess, those planks are…
Uploaded with ImageShack.us hmmm i used the darker blue on the cracks and a light yellow that looks a bit like cream. was trying to get a colour contrast to help the bricks pop out a bit more. i also went over the edge with a lighter colour and then smudged it a little. shouldn't be hard to see which brick. does this make…
The blue line intersecting halfway on the bricks to the left is really throwing this off for me, I prefer your treatment of the bricks on the right side in your first image, (the paint color change is separated by the mortar.) I wouldn't mind you tackling this direction either, it'd give your scene a more abandoned/lived…
I like the mood and detail of the scene. lol @ "non vegetarian food" sign Everything looks pretty used and dirty but the garbage can looks brand spanking new. I would add some dirt/scratches/rust to it. The left side of the building (looking at the first screenshot) doesn't show any bricks but the brown/white texture. I…