The lost shotgun of the idealistic business magnate Andrew Ryan This Bioshock inspired fan art is based on the little-known gift from Jeremiah Fink. It's a product of Fink Manufacturing, specially crafted for Andrew Ryan. It was given to him as a gift on his day of birth for reasons unknown, but the rumor has it that Fink…
http://www.polycount.com/forum/attachment.php?attachmentid=4356&stc=1&d=1334736015 this is happening when i pick my high poly objects in the texture dialogue to bake them into my low poly. i've reloaded, resaved, reimported everything several times and the same thing keeps happening. the window full of code and the…
Hey guys, I followed a tutorial to implement a gun into UDK with a reload system and it comes up with an warning that I can't seem to find what's wrong. If you could look through the code to find why this error is coming up I will be super grateful! I would switch to unreal 4 but this is for some college work that makes us…
Apologies if I am missing something basic here, but I just bought QS2 yesterday and while so far almost everything is working as expected, I am having issues with the Color ID script for Maya. First off, if I try and use it as directed I get the an error reading I read on another thread to drop the reload argument, so I…
Sorry to resurrect an older thread, but I'm currently encountering this problem again. I've no idea what the heck I was talking about by setting the Reflectivity from Specular to Metalness . o_O That makes no difference. I've gone back over the video that was posted above too. Even just importing the model in, without…
thanks @ryanroye for linking me to this thread. I spoke with a tech artist friend and he came up with the exact code you have to set the Albedo map to sRGB: material.albedo.getField("Albedo Map").sRGB = True I ran into the same UI issues. I didn't try save/reloading. But it was not keeping my sRGB checked sometimes. It…
The textures to me aren't really selling it. Your metal looks more like concrete than tarnished steel. The forward edges on your trigger guard are a bit sharp too. I like the wood, minus the damage, it looks way too random an maybe even a bit much. When doing weapon damage try to think about what this gun has been through,…
I believe this is due to Max's texture compression while viewing through the viewport (rendering should look fine). I know that switching the video drivers to OpenGL can fix the issue. Customize > Preferences... > Viewports tab > Configure Driver Under "Download Texture Size," check "Match Bitmap Size as Closely as…
Try this: Click the Import tab. Select the Load button (...) Navigate (or copy/paste the directory into 3DO's address bar) to the folder where the model you'd like to work with is located Check the mesh group name (e.g. a model with a mesh named Object001) and name your *.PSD from BaseMaterial [Normal].PSD to MeshGroupName…
it's not a uv problem ; when i'm running the model with max 2009 , i dont have this problem because 2009 don't have antialiasing for viewport . but when run it on max 2012 and make antialiasing on , the edges pop out i'm not using any shader , it's just a simple max material i change the viewport to nitrous but some of the…