Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
[ QUOTE ] Everyone would be too stubborn to agree on anything, causing mass chaos and wars and the eventual extinction of all life on earth. [/ QUOTE ]So pretty much business as usual then. The world would be a very, very dull place if everyone was like me.
YAGER seeks the talents of a
passionate Live Producer for its current AAA F2P project Dreadnought for the
CIS territory (www.playdreadnought.com). You will work within a production
team, with development and live producers. Key duties are scheduling, workflows,
KPI analysis, publisher communications and maintenance for all…
Hi everyone I am still reading it only because I was unable to delete the entire thread. It was not constructive...and I must have come off wrong to some people and I didn't want that reflecting in some thread on a web site. I do not frequent this site...I was brand new, I don't do video game art nor am I seeking…
This may sound sort of crazy, but when I did some traditional animation I tended to prefer actually doing my keyframes and some tweens on paper first rather than in a program like Flash, that's mainly just because I felt I had more control and I'm not fond of how the paint brush's size stays consistent with screen space…
Hi I would like to share about a hero asset I have created for my Uni's game project. Im responsible for making a Hand Held Lantern that is in a horror game and here is my showcase These are my reference and direction of the lantern i wanna create Here is the Lantern I made https://www.artstation.com/artwork/nJnkY9 Here is…
Holy shit. I f**king love Invader Zim. I never really looked up the voice actors but for some reason I always thought Zims sounded like that in real life. Totally freaky :D
Hey guys, back again with more WIP's As some of you know, i just made all three Predator's from the AVP movie. Me and two of my friends are starting up a mod for Half-Life2 (cant say anything yet though) and i was trying to come up with an alien design. It used the base model of the Predator, and also similar features of…
Looking great so far. Though I'm thinking the legs should probably not be so well-defined and muscled, compared to the style of the concept. They look a bit more like older-guy runner's legs, lean and tightly-defined.
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