Personally I find the killstreak reward where you are the Heli gunner a LOT better than the AC 130 gunning, considering you're closer to the action and not having to wait for the gun to reload a lot of the time. How's Spec Ops treatin you folks? I want to hop on but am waiting for a replacement headset, the regular wired…
Did a bit more work on the head also did the retopo my goal was to stay within 12-15 k tris I ended up around 13k tris. I will be sculpting a bit more on the face here and there before I move on to the displacement maps. Also I'm finally starting to like my ears they still need some work tho.
hey guys i found one of my old models from 2 years ago and did a quick test as well as some comparison shots, i have to say that for a 13k model i am really surprised how it hold up with the new shaders although the faceting is kinda obvious marmoset 2: marmoset1: marmoset 2: marmoset 1:
I have had better results with the Nvidia 6800 than some professional cards *ahem* "wildcats". The eVGA card has a lifetime warranty and I think they are going for around 130 USDs these days. I've heard good things about ATI's x line. I didn't realize they had an AGP version of the X1600. maybe check out…
Hello everyone. New project. The idea was to create totally unreal and useless sword with sculpted relief ;] Finished HP: and first part of tutorial (time-lapse in fact). There will be second part (sculpting) for sure and maybe retopology and mapping, texturing part someday.: Codec: Xvid Size: 319 mb Time: 70 min (click on…
For Zbrush 2 I have decided to choose the Star Wars universe to take concept from and model an environment for the UDK engine. For this I am using a piece of concept by Chris Ocampo who has done several bits of concept for the new star wars 1313 game which can be found here [ONLINE] Available at:…
i'm working on a character in tf2 style for fun, i've read a bit about their specs, close to 13k polys teeth and eyes modeled . but i'm not sure, is it possible to put player models in tf2 at this point? and how would you do all the fancy shader stuff they use on the characters. any links to resources would be helpfull.…
EDIT - Ok the map has been updated! check out the new screenies below! Hi guys, Not posted here in a LONG time, Unfortunatly its not art im posting this time, I've just recently finished up a tf2 map and was wondering if anyone is interested. It took 130 hours to complete and im DYING to try it out with a full server.…
I started with sculpting the skull, then decided to do the rest. So far, here's a blockout with some details and I'm starting on the skeleton and then need to think about the rope. @wolf_rt 13k tris sounds fine to me seeing as its a big piece with many details. You can use a single high poly bolt to bake for the all the…
Look at the bottom right of your screenshot - grid=1m. A dead giveaway that your chair is huge. Each grid spacing is 1 metre. You should save your synced unit and grid sizes into your maxstart.max file. One of the tips I gave in my 3DArtist issue 123 article was to make use of the Maxstart file. It's surprising how few Max…