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Re: how to render isolines in max
Reply by
Asherr
·
Jul 2006
·
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Technical Talk
isolines? the wireframe? copy the mesh, give it a black (or whatever) wireframe material and a push modifier with about a 0.5 setting or so.
Is it just me or is everyone becoming we todd did?
Topic by
sledgy
·
Aug 2005
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General Discussion
http://www.cnn.com/2005/LAW/08/03/girl.charged.ap/index.html I thought there were laws and shit against releasing a minor's name.
Re: Arnold displacement small problem
Reply by
musashidan
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Mar 2019
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Technical Talk
Arnold is expecting a mid of 0. Yours is exported at 0.5 Not saying this is your issue, but it's something to know.
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Re: Post your home desk!!
Reply by
StephenVyas
·
Aug 2010
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General Discussion
Thanks for your second post since 2005 :poly101: and it's true.. I often fall asleep there ;)
Re: THoughts on the future of the Industry.
Reply by
KDR_11k
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Mar 2005
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General Discussion
http://crystaltips.typepad.com/wonderland/2005/03/burn_the_house_.html Same issue, more radical viewpoint.
Crazy Frog!
Topic by
KDR_11k
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Jul 2005
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General Discussion
http://www.theregister.co.uk/2005/07/20/crazy_frog_battered/ Finally something about that guy you're going to enjoy, I quote: Or maybe you'll enjoy this more?
Re: postprocess material help
Reply by
Ace-Angel
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Jul 2012
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Unreal Engine
Could try and see what happens if you get rid of the TexCoord in the final Add node and instead instead add 0.5?
Re: Quake 3 turns 10 years old - has technology advanced as you once thought it might?
Reply by
eld
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Dec 2009
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General Discussion
and most importantly, rage is going to be 60fps on the consoles, the xbox360 was released the winter 2005. :) I say we've come quite far
Re: Makin Rocks
Reply by
Bek
·
Jan 2013
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3D Art Showcase & Critiques
The vertex book has some rock sculpting stuff in it too: http://www.polycount.com/forum/showthread.php?t=104752 page 205
Re: Zbrush Brush Alpha Overlay blending (subtracting and adding at the same time)
Reply by
Burpee
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Mar 2017
·
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Technical Talk
You can't do the 0.5 value thing, but you can use an alpha in the selection tool, and then use this to subtract your mesh
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