...or read the previous post in the thread that says: [ QUOTE ] to do this go to the ... utilities panel... (i think that's where it is).. you might have to click that little "..." button to pull up a list of other tools. Find that button and use select your weirded mesh and reset it. That should solve the bizzarre angled…
I'm pretty sure people at Epic get jobs based on skill. But this: http://www.zdnet.com/gnome-bled-dry-by-outreach-programs-7000028383/ Just make me mad. I'm fine, because I don't give crap what people talk about (;. People talk so much, that I don't pay attention to it, unless it's something interesting. Well, that 's…
Thanks for the links Tulkamir, I've been playing Castlevania SOTN since it came out on Xbox live and have beaten it twice already with the inverted castle. It seems that handhelds are the way to go for my fix but it would be awesome to see something truly epic on current consoles in HD. As for Sonic I have a love hate…
i have used the unreal 2k4 engine quite a bit with stuff. while the black shadows from the sunlight are not the best results using the ambient light settings, adding more lights that are softer to add a feeling of bounce light throughout the level will help you get your results. lighting is a long and tedious part of any…
If you'd live through the 60s you would have been so bored with Science Fiction after watching the communist drivel like "The Day the Earth Stood still." Or "Slime People" or "This Island Earth" or whatever. People had never heard of Kurosawa's "The Hidden Fortress." Samurai epics were too boring for mainstream audiences.…
erik!.. yah, pretty much what pseudo said, just having a general understanding of what goes into making a game and what makes up a game is a very handy thing to know. Wherever you end up, if you can hang out with the devs (which is usually the case at a smaller company), do so. If people on the team know of your interest…
Yes, the Visa/Work permit is an issue. In the UK you have to demonstrate (lie?) that the applicant will provide a service that a European citizen cannot. This means the company will have to hire lawyers to fight your case, this takes time and money, and the outcome isn't always clear cut. Things that make the situation…
40 people on a project isn't that small. Plus I think they outsourced a lot of their assets (as shown when someone from Streamline recently showed their Gears work in P&P). Still, it'd be interesting to know how long each model was scheduled to take, from start to finish. Any of the Epic guys on these boards got clearance…
We have the heightmap ready but we need it populated and laid out for our epic adventure. Unfortunately Covid has affected our map developer and as such we are in need of someone to take on that spot. Majority of assets are ready to be thrown in and organized but landscape will probably still need some work. Style:…
Recently I've been seeing some differing views from people in the AAA industry about using pre-made materials in your environment art portfolio. Some say it's okay because most AAA studios these days outsource materials and smaller assets anyway. But others say it's a deal breaker because it doesn't show you can make every…