I agree, and disagree to an extent in either direction. Personally, I enjoy well done minimalistic wear on weapons. I appreciate a subtle but realistic texture more than one that's been beat to shit, like you've seen in 10000 games over the past 10 years. If your setting is Fallout 3. Sure. I get it. But even games like…
The Nasal Abyss@ Thanks for pointing that out. I had to pose it before I could know for sure as you couldnt get a sense of how the fingers would wrap around it. achillesian@ Thanks for the feedback. I must disagree with "tired of seeing this character, and seeing it never change" comment though. It may seem that way…
Still confused as to why I would need to pay $1500 so my eyes don't hurt from a bright white editor, oh well still looks pretty sweet! Now I can switch around between UE4 and Unity without freaking out about loosing out on time I spent money for to work on my own projects when freelance work pops up. I remember programming…
[ QUOTE ] LARGE PDF files are teh suck. You get one thats over 50mb and the fucking thing crawls trying to open it (on any machine). [/ QUOTE ] I routinely use 100-200 meg PDF's and never have any speed issues whatsoever. I just stopwatched it, in fact, and it took roughly 2.67 seconds to open a 109 meg pdf file (Exalted:…
I don't know about governments in other countries, but in the US, it's lobbyists for major manufacturing corporations that keep any federal limits on waste from being put through. That's how we end up with half-assed solutions to problems, like the "cap and trade" system (where big companies are pretty much allowed to do…
First things first, drop the Flash. It makes your site slow to load, slow to navigate and hard to link to. Keep it simple and keep it all HTML. You can pull all kinds of cool tricks with CSS to get it looking nice without the need for Flash. It'll load, render and scale faster, too. Think of your portfolio's sole purpose…
Hello everyone :) Just an update on the project on how it is - We've gotten quite a way through developing some of the key environments in the game. Thanks for everyone's comments so far - it's really motivating to hear so many people interested in the game and definitely pushes us forward in getting it completed. With so…
My name is Vipar and I represent a small group of people who want to put a 1st/3rd person action game together. We believe that we have a truly original story and concept, and we hope we can turn it into something incredible! We have started already, and we have the story basics down, and the GDD is still in the works…
Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their ideas about game…
Hi, this is my first post in polycount forums. I finished my path at A.I.V. "Accademia Italiana Videogiochi" in Italy, at June. Since then, I'm trying to find a place in the videogame industry as animator. Now, I know that I'm at the beginning and my skills aren't that polished; plus I don't have such a great machine that…