Hey everyone! I thought I'd like to post an update on my progress. As of this current post I now have 3 separate version of Chains of Fate, with the third version being worked on currently. I wish to show you my progress along the way and also offer some thinking as to why I made some changes along it. For the first…
So here we are! This game was created in 4-5 month of work while doing freelance stuff too (but reduced). I've used the unity iphone standard version and most of the code is in unity-java-script but at the end I switched in some cases to C#. the Backgrounds where painted in ps or rendered from max and except of the first…
Hey guys, I’ve
recently been using Zbrush for few days now in order to learn the basics of
sculpting. This way I started creating a sci-fi tank as a training session. But
I recently came across a problem regarding my workflow. Let me describe what I did
first: - High
poly Sculpting of the tank with Zbrush (2.2M Polygons) -…
What happened was that the first few versions of 2.6 had the problem with MAX. A patch to 2.6 was released and later rolled into the latest version of 2.6 For example I'm running version 2.6.23.0 which has the patch rolled in. Downloading the latest 2.6 version from ultramon's website should fix the problem.
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
Thanks for your concise feedback, Brian. 1. Ah, yeah, for the detailed render, I should have mentioned I withheld the skin pores because I was trying to figure out if a "bio-metal" person would have metallish skin or have skin pores despite the composition or a mix of the two. I won't go the Collossus route since their…
Made a little progress. New face, better hands, a bit more detail on the body. Hair is next. Also decided on "Brian" version of clothing. Made a reference sheet. There will be a classic Anime Version. She is also my signature by the way :D Brian Version Anime Version
Thanks for the information and the blog link. In the later version of ZBrush, I can change either focal length or FOV, and the other one will be updated accordingly automatically; I don't have to look up or calculate. My problem is that, given any FOV or its derived focal length, the perspective distortion effect is far…
Can recommend watching this video:https://youtu.be/1H3xQaf7BFI?si=vNGZnqMnXA8PRZV5&t=9071(did not want it embedded) on the side lines if you got a chance and trying to "import" or whatever you got to do, to get this guy to make a 4090 with 48gbs of vram that (for me) would've been to go to if i had the options available to…
I think there would be a middle ground where you play a demo version that you downloaded, but can have the full version shipped to you, or download the full version and still have the full version sent to you. Unlike a lot of goods, being able to look at the game on the shelf is almost worthless to me.