hey folks, is there a quick and painless method for setting the pivot of any object to it's lowest z value? I have to export a ton of objects where the bottom of the mesh must be at Z=0 and there's got to be a quicker way of doing it rather than by hand.
I have released a four part video tutorial set for 3d Studio Max 7 on the end to end creation of a 5000 polygon Desert Eagle using polymodeling. The gun features chamfered edges and milling, so minor adjustments to the model would ensure compatibility with most game engines (edit- for games compatibility this would work…
The skin set I will be making is a very over the top pimping of a weapon, gold plating, polished wood, and all. Here are some reference images I found on google: Started Very late, but will finish at least two weapons, the RPG and the Double Barrel.
Hello, i have been working on creating a set of 6 textures, 3 SI Fi and 3 Fantasy/medieval these are the first seamless textures i have created so i would be grateful for critiques and feedback
Hi, i plan to create a set for the Mason Knight. I haven't settled yet on the weapon type but i'm currently leaning towards the Grand Mace. Here's the reference for the helmet, i'm currently working on the basemesh for ZBrush:
Hm, ok. I just re-exported the mesh from Blender without adding any geometry and the cage is different than with the original fbx. original - oddly also shows those pink edges as being sharp without UV splits, which isn't so when I checked in Blender re-export - there's still one sharp edge without UV split being shown,…
I've been having trouble rendering quality videos out of Adobe After Effects and Premiere. What compression settings do you guys use for your videos? :0 Also, if you guys have experience with After Effects and Premiere, which do you prefer? I still can't find a significant difference between the two. Thanks!
Valve released a new update to TF2, if you haven't checked out the new short or the game, they're both free so whatca waiting for!? You've probably already seen this but if you haven't, its more of Valves classic TF2 shorts. So much awesome... They really need to grow their cinematic department and start cranking out the…