Also might be slowly accumulating heat . Check temperatures . I recall I had to put a bug of ice on my notebook to render even a few frames decade ago.
Hi so I would like to know what is the best way to texture these walls so it could be used in a game? I have couple "theories" on how it should be made and I would like to know what would be the right or best way. Mind me that I haven't actually done this kinda of texturing before and these are based on all the tutorials…
Hey there, I'm currently looking into using litsphere shading as a method for texturing. The goal here is to use "decals" which has a normal map applied to it with an opacity mask. Using lit spheres would allow me to reproject the normal map and create unique textures by putting together a bunch of decals in maya. The…
Hey all. I'm getting my butt kicked in Maya right now and am looking for any help.. So I have a Red (vray) material plugged into a vray blend material. I want to add decals over this material using coat materials controlled by masks. I want to be able to "project" the decals using plane UV projection, but I do not want to…
people like to bash autodesk for how they're dealing with max and maya this last decade but you need to remember that they're gargantuan programs with 25+ years of legacy which large parts of their userbases depend wholly on. Substantially changing anything is a huge deal and simply demanding features and being frustrated…
@Sebvhe Thanks for the feedback! I agree with he comment on the 16:9. For now this isn't really working well since the extra space isn't used at all. Even in vertical format it wouldn't work fully as I still miss a lot of things which make the concept more interesting (puddles, rain, moss, papers on ground, ...). For now I…
What is “bad” for performance really depends on what kind of game you are making. For example open world games with lots of streaming deal tend to have a separate set of limitations than a more predictable linear title. That being said there are things to look out for that are generically not optimal for the GPU/CPU and…
Hi DylJ, thank you very much! Color & Contrast I'm right in the process of working on my values and colors. Right now the only creation of contrast really comes from saturation which is bad so to say. I need more contrast inside the wood/ metal materials. I added a concrete material that appears on ground floor houses…
@Ged hey thanks for the comment. ive changed the trees to have more shape by adding extra little spires on the sides and took out the opaque inner part and just made many shells of the alphaed out version of the texture. better? made the front part of the island to look much more like the painting by making the water more…