http://vimeo.com/11511235 Hey guys. I would appreciate any creative input regarding my reel. A bit of a back story about me. I used to work at Icarus Studios, and a few months ago the company went through a huge 'restructuring' phase, leaving me jobless. I've sent out dozens of applications and after a few weeks I noticed…
Hello everyone, I graduated a few months ago from a 3D art college program and of course I'd like to get to a point where I can get a job or internship in the industry. I have a preference for games but I'd be just as happy working in TV - I'm not really in a position to be picky :) I know my portfolio is generally not at…
I couldn't find any answer to this, but i already created a texture for a character and i can't continue to texture, when i go over it it doesn't allow me to alter the texture which is on, if i turn it off it reverts to start. How do you continue to add to the texture/would be/used to be poly paint? Thanks for any help,…
@pior "My suggestion would be to focus your attention on the various remeshing solutions you have available, as your assumption that you need a continuous surface as an input is unfounded." Do you suggest any specific remeshing solution? In ZBrush, I tried both ZRemesher and Dynamesh, and in 3DS Max I tried using the…
Sash and Necklace: Hi resolution minute details of Sash were captured on a single contiguous low poly baked mesh. The necklace is split into 3 parts. Sash to Pack link: Sash was carefully linked to the pack. Lowpoly is optimised to capture maximum detail in the links in bake while maintaining a near contiguous mesh.…
Time continues to pass, grey hairs continue to become more prominent. How long has it been? How many memories have I forgotten? My eyes tire of this old room; yellow ceiling tiles, ripped and stained padded walls, a floor unswept for years. A plate of food sitting in front of the door slot; uninviting, cold. The light of…
I'm pretty new and limited in terms of my modelling knowledge, having never stepped beyond vehicle modelling for simulators, so perhaps my feedback won't be super relevant to what you are looking to acheive, but I'll try and offer some feedback anyway. First issue I see it a lack of continuity between panels in the first…
Yes it still is entirely data-oriented and it is what made me really love the engine. Iteration time with the engine is super fast. Most things are entirely controlled via JSON text files (levels, unit, all shader nodes etc etc). So you can change just about anything in those text files and then press F5 and everything…
To me thats such nonsense, games have been dumbed down since years, it's not that kids couldn't learn how to master a game and feel rewarded for it. It's gamedevs thinking their players are dumb and everything needs to be chewed for them until there is no achievement in playing games anymore. When i was a kid in games we…
I started doing game art because I thought it would be something I would enjoy doing irrelevant as to whether or not I was good at it. (Prior to game art I was attempting to get a degree in science and realized I only enjoyed science because I was so good at it in high school and growing up.) I continue to do it because I…