too bad to hear you´ve got problems with your HW. I remember how I lost 3 monitors in like 6 months. As for backing up the files: I usually back-up the latest scenes/.ztl files I did during the day on usb every night before I go to bed. and when I have enough files on the hdd to fill a dvd I just burn it (CHECK THE…
Hello there! Well, I use Marmoset on my Macbook pro 2020 with M1 16 ram and It works incredibly slow when I Import my model. I can't even rotate it, let alone baking it.. Any tips on some adjustments to improve performance?
Another thing to keep in mind : if you have never tackled this kind of asset before (ie : targeting typical game specs), going for a full character isn't the best idea. By that I am not saying that this is a bad target in and of itself (as it will certainly make for a fine portfolio piece) ; just saying that right now, you…
I modeled a bed with blender for practice, but I'm stucked because I can not fix this issue. Thought it could be of my bad unwrap, but even with that at least I could bake normal maps base on my previous experience. Does anyone know how to fix this ? files are down below. bed_low bed_high…
+1 to what Ged said. otherwise awesome. A question, why torque. last time i used it, it was the most heart breaking POS i'd ever set eyes on, bad docs, bad exporters.. Artists Hated it, made the programmers cry daily. Have they streamlined the export process so you dont have to build a scene heirarchy just to export a…
Seriously, thats a really weird reply. You really should take a look at shaderforge. putting bad UI on anyone, technical artists or "normal" artists is just not a very great decision. Don't get me wrong its about time for nodebased shader editing in max and i love your tool but the color choices are really bad. at least in…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly: * 40 sci-fi buildings (1 model each + simple animation loop)…
It's generally a bad idea to use Edit Poly on top of Unwrap UVW. This makes the model very unstable, prone to problems like this. It is best to collapse the modifier stack after using Unwrap, then do further edits in the base Editable Poly modifier. To fix this model, I would collapse the stack, then run Reset Xform on it…
Most modelers are bad designer. For them its better to use good designs from conceptartists. If you have the skill to design your own its even better. But its not a good idea to model bad designs. Your portfolio wont stand out.
hmm yeah looks good, but it would be a good idea to separate the materials quite a bit more. it's a tad hard to read as it is. IMO, go back and remove all your noise, and play with the large shapes until they read very clearly, and then start adding back in some texture to the extent that you need it. Also, it wouldn't be…