Generally things look in-place, but it's still not tight enough. You have some problems in the forehead area, the cheekbones and the back of the jaw which should go a bit further back. The shape of the skull could use a bit more tweaking. Basically you were given a great advice. Grab some reference and study from it. I'd…
Hi there guys. I'm a complete newbie to 3D work, but seeing as I've got some spare time I figured I might as well learn some new skills. I came up with a 'Masquerade Ball' style concept for Death Prophet, and so far I've managed to whip up a mask in Blender: Basically, it's a regular masquerade mask, but I gave it the…
I must remind my self to come here more often. Okay so im working on this environment scene, it contains a Elk Skull laying beside some rocks and a tree stump plus some few nature assets as well. i made a quick concept so i could visualize the idea,As you can see its also arranged in what order i should prioritize the work…
I missed looking at this thread ! Very interesting stuff again :) On the subject of the Muzzface, I think there are a few things you could try. - First of all, as Bagel mentioned it here I think you could totally keep your construction lines. We tend to think of them as temporary helpers, to be erased when shading is…
[ QUOTE ] Still trying to learn to model heads I think this first one was my best attempt: If you could hard critiq the anatomy and loops of the first one it would really help me [/ QUOTE ] nice head vitor, you have style, i think you have good talent, just keep working working working. the crit already posted is good, but…
I finally finished the second stage. I kind of procrastinated a bit out of the usual perfectionist stress, not to mention generally being busy. I think I managed to get my head more or less around the way of looking at the reference, at least, to see these more simplistic versions of the forms. They're different than the…
@Nicodemaus thanks and as for the hair ill be tackling that next but i start with planes and kinda tuck and combine @alemja thanks for the draw over and sorry i guess i miss spoke my overall is 12000 but the character is only at about 4000 without cleaning and i agree on making sure not too much on the polycount b4 details…
The main thing to make the eyes meaner is to to make it curved. You'll want the section of the "eyebrow" to be sticking out, the eyes hiding under that. Then make extra attention that the V shape above the nose sticks out, and you will be sure to get a much meaner facial expression. Same goes for the mouth, make the nose…
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