rise from the grave!!! had a co worker ask this same question the other day, i couldn't find him anything so i wrote a simple little mel script that does it. it toggles, so first time you run this it will hide selected, the next time it will unhide everything. few issues is that it also hides any additional geometry in the…
This thread has probably been started many times before, but since I cant find much info on the subject, thought I'd make a new thread. Website hosting sites, if all you polycounters out there can share some insight on some good sites for hosting your website, or even revert me to a previous thread on the topic, that'll be…
I'd have to agree with having different number of sides for cylinders of varying sizes. The lens could use more sides; it appears quite blocky in the images. Also, there is a dark spot at each corner of the lens - perhaps the texture needs to extend beyond the UVs. The red dot on the side of the lens should be a smooth…
Hey, new when it comes to Zbrush and baking maps. I'm trying to bake a texture to one of my meshes in Xnormal but the map that comes out is always half the size I want it. I've got my document size set at 8192x4782 in Zbrush, which is the same size of the texture I want to bake. But it never comes out at that size in…
I also +1 to artstation, as it is also another easy way for people to stumble across your work and help get you some exposure. It is a win/win, as it is also a pretty popular digital art viewing platform now. I personally spend a good amount of time on the site each week for inspiration and to study work. I personally use…
I've been learning modelling recently with the aim of building a test level in UDK. I have a scene blocked out in Sketchup but have since decided a modular approach will be most sensible. The level will be an inside of an old medieval library with a traditional beams type construction. I may make future buildings as part…
i think it is an improvement. the size of the iris might be a little on the big side. i also think the lower lid shape could use a little more work. generally the lowest part of the lower lid will be to the outer side of the iris, your lowest part currently is to the inner side of the iris. i think it also needs a bit more…
Moving onto the Sci-Fi scene by Sam Brown I've put a few hours today blocking the room. Need to figure out the entrance, and block the bathroom seen through the side. Not quite sure why the need for stairs here. I mean, they add some visual interest and breakup, but it seems wasteful to me. it's like.. 1 step haha. Also,…
hey guys, I have a question about UV Maps.... After unfolting an object in 3ds max for some reason all unwrapped parts ,4 balks... "which have the same size" have different UV sizes... is there any way to pack them togetherand resize to the same UV island size ?