"The only professional company that you can outsource parts of your game development to is Liquid Development (http://www.liquiddevelopment.com/)." Not true. We kick ass!.;) Visit us over at www.breakneckstudios.se We are a young company but we have many years of in-house experience. /Palm
Eaxum /ɪksʌm/ is a computer animation and visual effects film studio based in Nigeria. We're a team of artists and animators inclined to do more African culturally accurate work. www.eaxum.com Kindly feel free to reach out to us for consultation or outsourced work. Cheers, Folu taiwofolu[at]eaxum.com
- Are you looking for an ideal 3D outsourcing partner in Scandinavia? - Are you in need of 3d art, animation, concept art or motion capture? Then - don't hesitate to touch base with The Soil! The Soil provides professional services for the entertainment industry. Website: http://www.thesoil.se For further inquires: E-mail:…
30 grand unfortunately is a lot of money. But to purchase all the software is super expensive. Plus this includes all the outsourcing we've done (audio, video, and illustrations). I wish getting this game out would be cheaper hahah then we could get this done a lot easier.
I am in love with the quality of the environment art in the game. God damn all the assets and textures look lovely! You can tell a lot of love and a lot of high poly love went on this thing, big props to the art dept and to all the outsourcing people that worked on this!
It's actually a range. Look at the asterisk below it. These numbers are taken from one source, someone who was outsourcing a lot, but still you should take it all with a bit of skepticism. The rates are actually all over the place. There are no standards. This table does not represent experience level, for example.
Yep, I will just second and third what is being said here. If you are aming for a game industry environment art position, I would remove anything that is not environment from your main portfolio. That said, some smaller outsourcing companies want generalist modelers.
Have a read through this article by Jon Jones. He pretty much nails it and being an outsource manager he is the type of guy who will be looking at your site for freelancing. There is also a CrunchCast or 2 that go over in detail some pretty awesome advice on websites/folios.
again there's lots of boards out there with people looking for artists if your willing to step out of your comfort zone. For me Ive gotten 90% of my freelance work through Craigslist. Am currently looking into working with more stable clients eg. outsource houses.
Hii, My name is Justin Jager, currently working at Team 6 Game Studios. I'm working with Corne Steenhuis (and some other ''outsource'' people) on a multiplayer shooter level in UE4. I'm starting a material library using material functions. Then start making some assets for the environment.