Hello everybody! I've been learning 3D for over a year and aspire to enter the game development industry by working in a game studio or an outsourcing company. Currently, I aim to become a prop artist and potentially transition into an environment artist in the future (hopefully, when my computer stops shutting down on me…
I certainly took it all on the chin, its why I kept all the old work and I was consistently looking for ways to upgrade them. Many students graduating with me destroyed their work and nuked portfolios humiliated by the criticism they received. The subjectivity in reviewing portfolio's isn't emphasized enough. But I can't…
Hi ! My name is Anton, a head of the Art Outsourcing studio “Skymoons Kyiv” based in Ukraine*. We specialize at creating graphic content for AA/AAA Video games and Animations in different art styles and for different platforms such as PC, Consoles, Mobile, etc. The inhouse team is less than 15 people but all of them are…
Hey all! My name is Diego Teran, I'm a Senior Hard Surface OS Artist here at Insomniac Games. Were looking for another awesome artist to join our family :) You would be working alongside me on some badass unannounced games. Comment with a link to your portfolio :) Here is the link and job description:…
Looking over the site so far I'm not sure how this works exactly it seems to be targeted towards studios that want to outsource training but doesnt seem to offer a curruculum or workshop page to view what's available. Edit: I've found the courses but it seems they are pre recorded, I was also hoping for something with a…
Hi all. We are K9 Digital. We are an outsourcing studio for 3D Character models in Games (VR, AAA, Indie), TV & Film Our Services. At k9 Digital our character based services cover different ideologies from hyper-real to stylised and we strive ourselves on the willingness to learn new techniques in order to reach the…
Word Far as I know you'll need a security clearance to be able to handle semi classified material (like for references), so you don't have to worry about losing your job to overseas outsourcing or cheap remote artist. One thing to keep in mind though is the stuff you make you may not be able to show in public...ever. So…
I think its safe to assume the staffing numbers would pretty much mimic that graph. A single artist might fall below 1% of the 25% slice, especially when you factor in that is the budget for the whole art department not just salaries, it includes outsourcing, equipment ect. You might see a smaller slice going to CEO's but…
I think most of the animation in Legend of Korra started as hand drawn animations, sort of the classic way. I'm guessing the clean up could have been done in a number of programs, either it being ToonBoom or something like Retas Pro http://www.celsys.co.jp/en/products/retas/index.html Overall though it might be a little…
Graphics and lighting don't look as good as they used to be in DS1 and DS2. Feels like art team has changed, or some parts has been outsourced, but even in first 5 chapters there's some drastic change in textures quality. Don't get me wrong, game still looks and feels badass. I just expected more visual quality. Or maybe…