@Yoji I fixed all the links and revived all the the horrible trash from years ago *cringe* I might start updating here again soon. Here is a dump of 2017/2018 and some of 2019?
I think it's been around since 2012: http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/3ds-max-2013-2014-nitrous-viewport-shadow-aliasing/td-p/4564207
Hi guys, I'm getting this problem when I export a mesh from max 2010 into mudbox 2012. What happens is although it seems fine at first, when I apply any texture to the object it seems to try and re-draw some faces as though they're welded to some other random verts on the mesh. I'm assuming this is an issue with the UVs…
Hello, I am new here and I have been working on a FPS puzzle game in UDK. I needed to make a Boiling fog effect (either using cascade or materials) to fill the empty spaces as a requirement of our game. The reference for those would be : www.youtube.com/watch?v=YEiYWHcgNqE (Refer to the center part of it at 0:11) And…
Hello, I am currently hitting my head on the table. I made the model in 3ds max 2014. Import, and I see this in 3ds max 2013 I export to obj, using 3ds max 2013. And I open in Marmoset Toolbag In unity, no problem. looks fine. I made the model in 3ds max 2014. but when I export to obj.(2013 or 2014) and use marmoset…
sweet! I won't mind paying 10 bucks to a polycounter for such a useful tool! Which versions of max do you support? I currently use 2010 32 bit. edit: ah sjnaps, 2011/2012 ... hmm
the differences are minor, im still on 2012 since i haven't seen a reason to move to 2013 or 2014 yet. but if your learning, just choose one and learn it, the important part isn't the 3d package, but is learning how to model
Hi Trying to find a realtime shader for max 2015 I get 'advanced HLSL viewport shaders'. Which is great but searching that doesnt bring up much info. I like the recent max viewport realtime quality but my game textures show metal as black. There used to be the Xoliul shader which seems to not be supported in versions of…
didn't maya 2013 introduce angle weighted mesh normals as default? i cant find the documentation but here it is for 2014. you should change it to 'unweighted' to match what you had in other versions of maya - and hense what you baked your normals with.…
If you're on PS 2017, that would probably cause this. Use PS 2015, 2014, CS6, CS5, or CS4. If it still persists afterward, my recommendation would be to install the Suite to a new folder - like *\Quixel SUITE 2.2\ instead of the default.