For 2, there are some performance considerations depending on your target platform and renderer that change the types of polycount you can reasonably achieve. For desktop and console GPUs using deferred renderers the rasterizers drop off in efficiency when there's more than one triangle in a 4x4 block of pixels on the…
Thanks, interesting lesson. I can certainly see the benefits of using zbrush but I`m wondering how long that would take to do. He created 10 different brick models in zbrush for variation. Then put them on a grid and used small stones modelled for extra detail. I`m guessing but it looked like a good days work for one…
Think i found a fix using a recorded action script. So what i do is i create a project and using the curvature map input and obj as input. Once the project created, I add in this case, a bumblebee smart material, clic on the folder icon , then clic on a layer mask to open dynamask. Then I paste my curvature map in custom…
Hey madhatt3r, yea I've actually just picked it up again. I was on hiatus for a while while I was working on another commercial project, but that's finished and awaiting certification in the Windows Store now so I've had some time to actually do something more. Here's what I've done yesterday, my version of the garden…
learn when to stop. seriously :) The studios that care about time usually often go for "good enough". Most studios aren't Blizzard where it's done when it's done. Quality is like a bell curve - at some point the amount of invested time only yields small improvements. Learn when to stop. The exact time where to stop…
What I understand from your description: Just like Grow Home, You don't want textures applied to any models, just flat smooth shaded surfaces but with different materials applied. You don't plan to bake normalmaps from highpoly models, only relying on the model's own smoothing. IMO, baking texture sheets for each model…
You can't run a real time viewport using MentalRay only DirectX. You can capture viewport animation by going Animation > Make Preview. Make sure the viewport is maximized and that you're output settings are set high enough. You can also get some funky lighting errors when switching back and forth between MR and scanline…
just try stuff out, and use layers for it. you can try everything you want, but do it on a new layer, so you can delete or hide it any time u want to see if what u did was an improvement or not. thats just a little tip in general i can give you for better workflow. but dont worry, as long as you are open to try stuff out…
OH btw LoTekk and others, here Have some Material Functions. I'm building a library of these things, and will eventually be providing documentation. I have a few more things in the works to add. However a material function version of Rodriques' rotation function is in there as "Vailias_Vector_Rotation" (everything is…
Hi guys, thanks for the comments! The character in particular is fairly high poly considering the style; that's because of the texturing technique I'm using. Basically I model out areas that are going to be specific colours on the mesh, and when unwrapping I reduce the uv island down as much as I can on the pixel texture…