Note: This is for UE4 and I need the holes to be real - I can't fake them with a simple texture. I've run out of ideas other than brute forcing which sounds exhausting for what seems to be such an easy thing to do. Options I've tried: MeshFusion (that's what the array of cylinders is there for): It made everything super…
We have a small team that has been developing a prototype for a Roguelike FPS during the last 5 weeks. Our team is 6 people from across the US and France and we are in need of a second artist who is great with low poly and could work in our style. We are building a vertical slice of the game and aim to be done in two…
Hey, Looking at the number of new brush-based UV editing tools in latest Maya releases it is clear that Maya devs like such tools pretty much. I thought that this is a good time to ask them nicely for a long-wished Straighten UV functionality for Maya, which is [in my view] also a great candidate for a brush-based tool —…
http://www.willhawthorne.com/model_viewer.html Now that I have a stable job again, I've been using my free time to revisit some of my more promising projects. Some tricks that I learned at work have made it possible to pull my Flash Model Viewer out of the closet and spruce it up. This first update is sans-interface, but…
Hello guys, I'm trying to make little and simple script for baking the lighting in my scene. Nothing complicated, but I stuck on an error that I can't understand. Here is my little code :global proc RenderToVertex(){ //create backset ? $bakeSet = "ParadiseBackSet"; if(!`objExists $bakeSet`) { $bakeSet = `createNode -n…
CURRENT PROGRESS: THREAD: Hello Polycounters, I've been looking at everyone's amazing work for a couple of months already but never posted any of my artwork myself, so here I am now to do so. Really excited to form part of the community! Beeing completely new to UDK, this project is helping me to understand how the engine…
Good day everyone, so, I'm not that new to 3D modeling and 3dsmax, but some questions arose while following along a rather non-enlightening tutorial about modeling an Ingram Mac10 (random part: http://www.youtube.com/watch?v=MkAKJsEIKFU It includes some holes and bevels and especially when creating those, the instructor is…
This is an environment for a Indie game (or VR experience etc) I'm creating. This vertical slice of the environment is mostly complete (apologies for not posting earlier WIP renders of it), but certainly not finalized. Goals: I'm working towards an Indie (i.e. affordable) approach to asset creation that is similar to…
Autocon: :( I changed my recently. Kinda. cookedpeanut: None of the names you listed are as good as your actual name. Stippel Design Co., for example, is much better than the plethora of made-up nonsense words you proposed. Be this guy: https://vimeo.com/113751583 Don't be these guys:* Ogle Poly * Poly Jam * ExaPoly *…
"Is it OK to create more polys on the mesh to do a vertex paint?" Totally, because you can't do it nicely without adding more verticles. "In this context is it better to do different image files as i do or tint one image in a 3D program?" Personally I would obviously use one texture and do a simple color multiply in the…