DigiPen Institute of Technology, Redmond Qualifications: * Preferred:* MFA degree in art or media related field. * Teaching experience and/or demonstrated training experience. * Extensive professional experience in art, not necessarily limited to computer/video games or animation. * Effective interpersonal and…
Moose: You badass - thanks for pointing all that out, I do agree with you too much noisy contrasty stuff going on and your right about that skin in those holes! Good idea about the blue spec for leather, I usually default to blue for skin, but come to think of it leather is skin.... I'll try it out on my next piece! Onto…
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Hey All! Long time no see (*゜ー゜*) Here I'll record the process of adapting this beautiful concept by @nelnalium_2 on Twitter into 3D for my portfolio. I debated a lot about what character to adapt this time, but settled on this one because of the beautiful shapes and because I felt it would be challenging (●ˇ∀ˇ●). I really…
That just light hitting from a different angle. I don't see a problem. Looks like wood grain to me. I'd send it to where you are making your final render and see if it really is a problem at all. If this is something that will be baked to a normal map go ahead and do that. Details this small aren't something that will show…
Hey mate, in your case less is more. Don't be afraid to have only a few pieces on display. The environments hurt your portfolio. I would have a totally different view on you as an artist if you just had the generator, gramophone, receiver and statue. They look really nice and almost AAA. If you look closely you can see the…
Sliding the jaw forward is a separate facial action. But the general "jaw open" shape has to account for all the motion in that animated gif, that's how it looks like (we even have some X-ray videos somewhere). The more important point is that simply skinning the vertices to a bone will not recreate the proper…
So I'm a student myself. A knuckle head really.. Terrible artist to be down to earth with myself. but I'll try to give any information I can that I've collected from more experienced artists. Threads a little long and I'm busy with class so not going to take too much time with response. But these threads pop up a lot…
Hey Sam, Im sure you have heard it before but great work! I have never seen work of this quality from someone your age. In general i think your models and textures are very good. i think the texture on the tank is very nice but you could improve it by losing some of the noise on some of the surfaces so that when you do see…
Brad hit some key points, but I'll reiterate/add to them. I can't really tell what anything does in your non-referenced environments, especially the latest one. This is really important. You should have some plan as to how your non decorative forms are following a function. Those conveyor belts, the big fan thing out in…