Hey guys. :) Kind of a noob here, especially at sculpting, but I thought I'd give the art test a go and, if nothing else, learn a lot in the process. Concept: WIP: Some GW reference: GW1/GW2 proportions Back design 1 Back design 2 The things I've been struggling with include: proportions (epic vs. real, sticking to the…
Hey guys, here is another map made for a VR shooter. With the freedom I had, I wanted to do something big and pay homage to one of my all time fav levels ever in games, Anor Londo from Dark Souls. So I created the level with assets given to me and tried to create a symmetrical arena shooter level within that theme. I've…
Starting a new thread for work i will be starting tomorrow, i really need to improve my modular modelling and texturing workflow and after watching a few vids and reading an epic thread by Jessica Dinh, im gonna give it a go. Basically its going to be a small fantasy town with a few props and lots of modular buildings,…
What Are You Working On? Amsterdam Hilton Hotel Ballo Bedrock BenWilson betapilot bsichterman CapableWizard CharlieD Chris Kuhner Christian Nordgren Crazy_pixel danitchu danpaz3d DevMatt Draconius duncan EarthQuake Erik Rading FirstKeeper Fred2303 Gav Hack HuzZz jacob07777 Jeltz jimsvanberg Jonas Ronnegard joymepls…
hey guys! last year we had a fantastic polycount meetup at the Eurogamer expo! it proved to be an awesome platform for meeting up, lots of fun, and epic drinkies afterward! personally i'll be attending both friday and saturday this year, and i'll be staying the night in london, so if anyone is around either for the expo or…
Hi guys, at the studio (Bohemia Interactive) last year we prototyped new character pipelines and UE4 awesomeness. I'm sharing some of the disclosable work I did. It consists mainly of character art and in-game asset prototypes. I will start with a hero head inspired by a younger Daniel D. Lewis. (Please note the actor is…
I'm looking for a way to crop a certain portion of the camera view in Unreal Engine 4.20. Shown below is an example off what I'm trying to achieve: The reason for this is because I'm trying to match the perspective of a reference image that was given to me. I was able to achieve the requested perspective using the FoV and…
Hey guys, Finally after some time I was able to gather some of my art together that I made in some time. Art from my personal work (Ursus Factory / Prison), some older project long time ago and Bulletstorm. Hope you're like it. /// NEW UPTADE - 27.07.2013 on second page /// /// IMAGES HEAVY /// Ursus Factory Photo to 3D…
Just wanted to officially apologize for my outburst a couple of weeks ago. It was just a bout of frustration. Hope no one took it too personally. I'm sure I'm not the first artist in history to suffer an ego fit, and to be honest the exprience was necessary in order for me to assimilate. Gave me more perspective. I'm just…
Greetings Everyone! My name is Marcos Garcia Geymonat, I'm a Character Artists/Generalist, I've been making game characters for epic's unreal marketplace as a hobby for a few years until recently when I signed up and finished a character art mentorship at Think Tank Training Centre. Ive been lurking polycount for a few…