Hello, Polycount members =) . I'm new on this forum. I'm having a hard time capturing features and anatomical characteristics of a head (I don't have any artistic background) . I'm building a Rammstein group member, Paul Landers. If smb could give me pointers and perspective on what to change, add or smth that could help…
Hello, I'm looking for an experienced artist, who uses Maya. I have a stylized high poly body and need someone to make a head model in Overwatch style, then retopo the whole character, it's very important to have clean topology especially on face because it will be animated. You may also need to do some UV and texturing…
As you havent give any specifics on what kind of stylize head and I cant really tell if it male of female I have to assume few things and use my observations Most sterilizations that i have seen are based on babies or little kids anatomy due to their cute proportions so my suggestion for you is to lower eyes below mid line…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
The model suffers from the same problems that other 'first hipoly-head model' thread did. It needs corrections, not yet more details. Bad references = bad model. The sketch tells you were to place the lips, nostrils and general dimensions to go with, but you can't see from it how lips usually should look, or cheecks,…
Hi There are two jobs going at the University of Hertfordshire Professor of Digital Media £57-66.3K or $70 - 81K or Euros - €66 - 77.5 and Head of Visual Arts Here is the link…
Ok well, here's my latest WIP. It's the start of a base female head which I'm going to use for a pair of female characters. I'm mostly looking for some crits on my mesh flow and proportions. I'm planning on having the characters a little higher poly than normal, around 9K-10K max like that of a character in a fighting…
For starters I'd study the skull shape a bit more. Where the bones are actually determines a lot about the structure of the face. Pay special attention to the zygomatic and temporal area. Next I'd say get a solid reference. Making a head from multiple references or from nothing can be very tricky, and you will learn a lot…
I had this really strange dream where I was messing around with a coworkers cat in a tree I climbed, and accidently knocked it off course as it was jumping from a high limb. I had been trying to get it to let me pet it. It fell to the ground far below and lay there in the short grass. I quickly rushed down the tree in…