The Last of Us Flamethrower. Low Poly Game ready mesh. Calling this done. Moving on. Original concept by Nick Gindraux. Everything was modeled in 3ds max. Textured in Substance Painter/Photoshop. Rendered in Marmoset Toolbag 2. https://www.artstation.com/artwork/vEd9O Cheers!
The Last of Us Flamethrower. Low Poly Game ready mesh. Calling this done. Moving on. Original concept by Nick Gindraux. Everything was modeled in 3ds max. Textured in Substance Painter/Photoshop. Rendered in Marmoset Toolbag 2. https://www.artstation.com/artwork/vEd9O Cheers!
Thanks @Eric Chadwick! @oraeles77 The reason we usually meet up in a room these days is that it's impossible to book a restaurant in London with space for 30-40 people & restaurants want a hard number of seats booked, whereas we generally cant give any concrete figures. We used to go to Wagamamas and Nando's back in the…
(disclaimer: not really going on about The Run here, but the past games and people prefering them) You know it's not just the stupid customizing that gets taken to the absolute depths of tastelessness (it's gone so far that you can still see the influence those games and movies had, on the street, when some boy racer with…
I have a somewhat different point of view on this one; in my opinion, Carmack has two main strengths. One is to find new and sometimes quite disruptive rendering technology. He usually gets these ideas by absorbing an incredible amount of information from seriously varied sources; from siggraph research papers to airplane…
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
me too, i buy games through steam, and almost all pc games i play are free online mmorpgs and too many free casual games. Pc games sucks hard... only a few ones deserves to be played. The last one was GRID as a present for my bro, and was a good buy because the same game here is more expensive, only 32€ when it costs…
Is there a way to avoid wasting space on various maps such as normal and alpha. Can you rip a model twice and use a smaller texture is what I'm basicly asking. - Jesse