You sound like me. For me it's usually not being able to come up with an idea that's the problem, but it's like I can't seem to picture it clearly in my mind for more than a quick second. It usually happens to me in situations exactly like this one where: -had an idea -had a pretty clear picture of what you wanted…
Second poster disagreed with first, but neither are wrong. There is just some miscommunication. You cannot load two separate .fbx/.obj files into a SP project. So if you exported a naked character model as one .fbx file, and you exported the characters clothes as a separate .fbx file, you will not be able to import the…
I think generally the best way to go would be to delete the geometry covered by any clothes or armor - if no one's gonna see those polygons, there's no need for them to be there. If you separate the clothing from the character, it also opens the possibility of customizing and chaning clothing items. As far as rigging…
That is a good solution, although I haven't done point cache except on bones, I've only done point cache to bake vertex animation and I think that comes out at a key per frame which could be hard to work with even with reducing keys. But the rest of the solution is I have used myself a few times. One extra step you might…
Thanks Tiros, you solved my problem! What you said about draw order gave me an idea, so if anyone has this problem in the future, this is how you fix it. (I like to grab screengrabs out of the max viewport so it's important that it looks right within max for me) The cloth plane was the offending object. It was being drawn…
thank you too :) lol. I do need to work on eye balls and cloths. Cloth Especially, I need practice but I also think I need to find my own process for cloth creation. Does anyone know a good tutorial for clothes or marvelous designer? I'm trying many styles. Currently the style I showed is my favorite but I plan to evolve…
Hi One thing I'd love to learn is how exactly to make a Fuzz map for clothing. I did a Google search, but nothing useful has come up. It looks to be something useful to include to help make my clothing look more like clothing. To include some, well, fuzz lol. What is the best workflow for this? Is it just a case of adding…
Working on a human character just to use as a base template for various projects. I looked at the Makehuman model, but it has a decent amount of geometry. Two questions: Anyone know of any good references to show me good geometry flow for optimal facial morphs and rigging? Also, a good 95% of the tutorials out there are…
Progress on the door. I also added some red curtains and a bit of a twin peaks vibe on the floor.. A tribute to David Lynch you could say. The cloth simulation was done in Marvelous Designer, adjusted and refined in Maya. And simulated again in Marvelous.
The biggest issue is well, everything. I could maybe buy it as a kid throwing some cloth on a warped stool and pretending its a dollhouse. The scales are all off, the wood is bending? Get some good reff and come up with something new. I wouldn't waste my time with this. If you are going for cloth then make it look like…