First of all, I love the fact you have a simple website. I click the link and all I have to do is scroll down to see your work. Good job on that [thumbsup] As for your environment stuff, it's looking pretty plain. That could just be the fog or the lighting. I'd say your next step is to try and model some more complex…
@Neox LMAO yes, just some outliner like maya would be stellar. I'd also like to be able to r-click export from there too, or multi-select and export all or something from some root node, etc. Could I ask for clarification on what you mean by undo on any action? like UI edits too or what? camera movements? it's already…
DISCLAIMER: THERE IS INDIVIDUALS COMMITTED TO MAKE MY POSTS LOOK BAD AND SPAMS MY POST. I WILL NOT RESPOND TO HIS COMMENTS AS I HAVE ALREADY ADDRESSED MYSELF TO HIM AND THERE IS NO SOLUTION. PLEASE ASK ANY QUESTIONS OR CONCERNS YOU MAY HAVE TO ANY OF THE CONTACTS ABOVE. SORRY FOR THE INCONVENIENCE. Hi my name is Nestor…
This is my first posting here and I'd like to some opinions on what you kind people think. Concept: model: I know the lighting sucks, but I am still familiarizing myself with the lighting in 3ds max 2012 ( personally I like 2011 better). But any feedback is appreciated.
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
Something Ive out together in few hours today, so a quickie. Hope you like it and feedback is welcome. I know there are lightmap errors on those meshes, which I couldnt solve on my own. They are UV mappd correctly as well so idk.