Flash will stay for a long time. Its communities like http://www.newgrounds.com/ and newcomers in the industry who love flash for their games and movies. There are thousands of games and videos out there, and theyre hugely popular. Sure most look crappy and are made from amateurs, but they are popular and there are many…
Yo! firs time i enter a contest. i'm preety sure i wont make it to the end cause life happens etc, however i know i'm gonna learn a lot of stuff (especially quixel's software that i have never touched) plus having a goal and a deadline moves things along! so, here's my concept: it's a arachnid vehicle with a female driver.…
Hey! iMy name is Arian and if you are still seeking for character concept artist I'm open to work and here's my portfolio: https://www.artstation.com/arianz I'm a character designer and illustrator with a master's degree in illustration also Experienced in 2D character concept and prop design, illustration, with a keen…
Hi everyone, my original post is outdated so I'm doing a full update too it. Thanks. My name is Daniel Rose and I am available for freelance and contract work. I've been working in the industry for 5 years and have shipped 5 AAA titles; Uncharted: Golden Abyss, Defiance, and Dungeons and Dragons Online: Shadowfell…
Youre on a mission. Slant Six Games is seeking a Scripting Engineer to develop, maintain and extend our mission scripting system. Youll work with our Designers to develop new scripting features in support of the design requirements on one of the most exciting AAA franchise console action titles in the industry. With your…
I finished that school in January and I haven't talked to them since then. If you'd like some more information on this read my comment above. :) The only thing I don't want to model is characters. While sculpting looks fun I don't want to learn anatomy. I will need to sculpt on high poly models anyway so my desire to…
As someone who got their first studio job before I had even graduated school, I'd like to chime in. My work is not that good. I would consider myself to be a very average artist, if not below average. I was able to get a job at a AAA studio for what I consider to be a few reasons. 1) Work ethic. I take my work seriously.…
My suggestion - the more advanced you are the more personalized your training should be. If you have not even done the pipeline, its wasted money to go and get yourself a mentor. If you are learning the basics chances are you will find everything for free on the internet. If you need structure to learn then you might need…
Man, your gettin the best advice, I never had this much when I went to Uni. Il add some more tidbits.. You know your doing an awesome animation for a bland object when everyone who sees it never notices it, let me expand on that... Nothing ruins a game more quickly for me than seeing a really poorly animated prop that just…
I'm a hobbyist working on a portfolio myself, but the general consensus I've got from this place and the working artist I've talked to is to just set a target quality and redo your work until you hit that. Not worry about the time involved at all. Obviously, if it's going to take you like two years to finish one scene at…