I have a head with a bunch of morph targets on it in 3dsmax which is fine . The problem is I lost the neutral tweaked pose where the head is a lot better looking/thinner and the eyes are further up the head. I want to combine the two get the updated head and keep the original morph targets intact. The tweaked head is a…
Will any future releases of the Marmoset viewer use morph targets for animation like the editor does? I've noticed Sketchfab viewer is OK with these, and I think it's a great detriment (especially to me!) that it doesn't use them.
I've made some materials for some ue4 assets but now need to make them for Unity. Is it possible to change the export target to Unity5 and rerender without redoing the material from scratch?