This is an attempt at making a cute FFIX styl character. I designed it to be four heads tall and it's supposed to have the huge hands and small shoulders. I have always had trouble modeling this type of character, especially the mouth, eyes and nose. This is what I have so far. It currently has 4020 polys. Let me know what…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…
For me, I get styes. They come from stress, and it causes my eye to get bloodshot. It's usually only in one eye though. You'll typically see red blotches on your eyelid too though, or something that looks like a small zit on the eyelid. I've had the issue for almost a year straight now, because my work and home stress is…
Hi, I am in a situation where I will start stying Game Development, I will test different areas (Environment, Concept Art, Tech and more). I have been offered to keep my current computer (M1 Max 64GB Ram Macbook Pro) at a low monthly rate. Does Unreal have full support for Apple Metal yet? Especially Nanite and Ray…
There is an official model of Syx ? This one is official too, I'm doing a print for Scratch and we're gonna sell it. And maybe some others if it works.
I feel like most professionals are gonna go for "consistant". its not over-confident, but at the same time not selling yourself short. personally I know that If i start considering myself "good" Im gonna stop trying to improve that very second, so Im stying as far away from being confident as possible =P
Nice! I think his toenails are just too big. Or just too popped out from the skin. http://ts3.mm.bing.net/images/thumbnail.aspx?q=4962092345525942&id=7a287cec80774532d5eed30623498686 Or you could maybe do something like this which is different from your concept.…