Whoa, don't ever use a tutorial asset in your portfolio, especially one that takes you step by step through the process. I have talked to developers that said they will immediately dismiss a portfolio if they recognize an asset from a tutorial. They want to see what you can come up with, not go step by step as someone else…
Yes. When using an atlas texture, you need to split the geometry (add edges) when you want one of the inner textures to tile. This step-by-step tutorial should help. http://www.game-artist.net/forums/support-tech-discussion/182-step-step-techniques-tiling-textures-3ds-max.html More here…
So, met up with Gauss and after a few beers I started rambling on about models I had made while I was drunk. Hehe, I suppose I thought it was a good idea to put out to other alcoholic polycounters for a bit of drunken fun. So, here is the challenge. Step 1. Get wasted - 5 beer minimum Step 2. Model somthing in an hour Step…