Hello, we are Beiwei30 Studios, a leading art outsourcing studio with over a decade of experience delivering high-quality visual content for AAA games. Here are some previews of our animated splash art pieces. Animated version here: https://beiwei30studios.artstation.com/albums/14464893 You can check…
Kudos for getting it to this stage, I like the composition as it is. I think the lighting could use some more work. Overall your scene is very dark, and some of the trees are almost clipping to black. Here's a hint... you can do post-processing very easily in Unreal to boost colors and even do some tinting. This is just…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hey! Been a looong time since I posted any work here. So I figured I´d give myself a kick in the ass and start producing some. Gonna start by finishing up this dropship/flying brick that I started over 6 months ago and never got to finishing. Credit goes out to out incredible concept artists here at Fatshark for the…
Hey folks, I've been doing some sculpting lately and would love some feedback on what I've got. I've just been doing some basic cloth and skin practice, nothing particularly fancy, just working on the fundamentals.
So I've re-doing a past project to get better results and further my skills. I plan on creating multiple attachments and some variations. Some references and blockouts below. And what I have right now:
Hi, I would like to try my hand at creating some scenic modelling. Some landscapes with maybe the smallest amount of motion. For example, maybe a Jurassic Park type landscape with some trees moving/rustling with a the sound of a T-Rex in the background, or a Star Wars galactic scene with the odd spacecraft whizzing by and…
Progress Update! I am finally back working on this after a bit of an extended hiatus, and I am feeling good about some of the progress lately. The model is now 85k polygons due to some modifications to the body to reduce hard edges and those bastard tow hooks at the front taking up 3k polygons alone thanks to the…
If you're going for props/environments its probably best to get rid of character stuff and focus on making a few really solid environments or props. I think people general advice is to focus on either stylised or realistic, so focus your artstyle on the kind of studios you want to work for. For example, if your goal is to…
With my first game The Creature of Kapu Cave out the door and my second almost wrapped up, I decided it was time I should show some of this stuff off. I should probably mention that it is a point and click mystery adventure game. Think myst style of play but not as brain numbing. All of this is pre-rendered and not real…