"Forza 4′s cars will boast a polygon count of over 1 million compared to 400,000 in Forza 3" "The high poly count makes sense given that you can open every body panel via Kinect, though how this translates in-game remains to be seen." "GT5 has 200 premium models with 500,00 polygons along with a further 800 cars downgraded…
I am done with the skin and i will upload it tomorrow. I wanted to be something that could be from in Akira with a 70's race/sport feel to it. It is not super in your face 80's/70's sci fi so i hope it still counts. Some pictures:
Putting together a scene for the ol' portfolio. I realized that when Fall of Cybertron releases I'm going to have a ton of sci fi work in my portfolio. Although i love sci fi more than life itself, I need some variation. So to avoid that I'm going to do this scene. I had done a scene like this in college but it was…
I haven't been able to work on anything hard surface, or sci-fi in quite a while so I thought this would be a good chance to get more of that on my portfolio. I also recently was looking into alien: isolation and loved the environments in it so that just added more fuel to the fire. The idea is to create a single man…
Hi everyone This my latest personal work in 3D's max texturing with substance painter and rendered with fstorm render it's about the 90's nostaliga in Egypt . . . . flash light ..
I'd highly recommend that you read those linked resources I had posted then likewise test iterations of your particular object, therefore putting into practice the 'How and Why' behind the fundamental reasoning described by @FrankPolygon Now for the highlighted areas above, they're intersecting control or support loops and…