***UPDATE*** SCENE COMPLETED ORIGINAL POST BELOW Hi again, I've got this little diorama to a stage where I am ready to show some progress. I've been working on it slowly over the last couple months and am at a point where I'd like some fresh eyes to see it and hopefully give me some good feedback, crits and ideas. It…
I assumed the ass-out pose was because he's floating. I agree about the exposed mid though, my keg is jealous of his pack. And it's a little weird with the rest of the outfit.
That sucks, I've been through hell with some roommates (shit getting stolen, refusal to pay their portion of bills/rent, extreme slander thrown at my wife and me). Hope you find a place!
When I scale the Master Controller of my rig the left leg doesn't scale properly. If someone could help me understand what is going on I would very much appreciate the help. I've been following this tutorial series and everything works perfectly up until this point. Rig Download Thank you! EDIT: I have deviated a little…
Hello all, I have a serverfarm with 352 nodes / 5632 cores / 11264 threads. This machine is running with Linux and is going to grow to 480 nodes in next weeks. I poked around and studied the prices of online rendering services and found out that I can offer much better prices. A typical low price offer (which I found on…
Hi. Im very new in Substance Painter. Im wondering if there is a chance of making a metallic part of texture on a texture of wood (I've got a model of wooden chest, and i want to paint some part of this chest to be metallic. That parts i want to be metallic are on the same face as wood, so there is no chance of two…
Hey all, i'm having another issue here with my rig, I have finished rigging my arm and had attached it to the chest of my rig, I have no problem getting the arm to move any where but following the torso when I twist it. is there an easy fix to this? I have a feeling I had missed something here, but I could not find what it…
hey all, So, it has been quite some months since I last did 3D Modeling. I remembered that there was quite the MODO Buzz (meshfusion, nice booleans etc.) when I was still active and are now wondering if MODO is being more widely used and accepted by users and if they are glad they switched programs. So for all MODO users;…
@christrom It looks like you're headed in the right direction. Like Eric already mentioned, what you have would be fine for baking in most high to low game art workflows. As far as a light technical critique of the model and topology: if the goal is to create accurate, detailed high poly assets with a relatively even…
In that case, the book and the chest wouldn't be suitable for opening cutscenes either, as they've got some really low poly sections which wouldn't look consistent with the rest of the mesh. You need to decide what the purpose of the asset is and make the mesh suitable for that purpose. Either high res and detailed for a…