Hello polycount friends, i did this model some time ago, hope that you like it :) Was very good to learn a little of marmoset toolbag, really powerfull realtime render tool
Hey guys! I would like to share with you a job that I've been doing in my spare time. The concept is from the great artist Michael Angelo Dulay Model rendered in realtime at unreal 4 For more imgs and videos: https://www.artstation.com/artwork/AqqWAe
Real-time head practice, textures are hand painted in substance painter, hair cards placed manually, used Toolbag for lighting and shading, Hair count is 40K Head Turntable https://www.youtube.com/watch?v=U6eLuRqJjoc Realtime Head Walkthroughhttps://www.youtube.com/watch?v=6rWd_pStJww
So, when will we start seeing PTEX type texturing methods in realtime applications such as games? It is open source so I imagine its adoption would be quick, but is there any technical explanation why after 3+ years it is still not widespread? What are the pros and cons for PTEX?
Hello everyone! This character was created based on an amazing concept art done by Maxi Hoy, i decided to create the character in 3d in order to study and explore more the character art pipeline for Unreal Engine 5. The main focuses on this project: Improve my Unreal Engine 5 knowledge, understand the use of Detail…
Hello guys, this is the final result of a project I was working on during the great workshop with Danilo Athayde in Melies School, São Paulo. It's a realtime 3D character based on a Daeho Cha's concept art. - All renders from Marmoset 2.
Hello guys, this is the final result of a project I was working on during the great workshop with Danilo Athayde in Melies School, São Paulo. It's a realtime 3D character based on a Daeho Cha's concept art. - All renders from Marmoset 2.
So I have an asset (spaceship) which i textured using substance painter, and thus has a color, roughness, and metalness texture. I need to render it in cinema 4d as part of animation I am pretty damn happy with the way that I have it looking within the SP realtime viewport, but everything totally falls to pieces as soon as…
Here's my Latest Realtime Character, Hope u like it Cheers!!! For High res Images: https://www.artstation.com/artwork/rP692 https://www.instagram.com/iamsoltani85/ http://www.zbrushcentral.com/showthread.php?195844-My-works/page2&p=1194661&infinite=1#post1194661 03.jpg
Hey guys. I`m a traditional sculptor migrating to digital world. I`ve been using zbrush and photoshop to do conceptual artwork but let`s go further! My first try on doing a realtime model. Based on a Jaemin KIM artwork. Thanks to my greatest friend Raf Grassetti for all the help during the process. Cheers