Hi all, https://Clara.io, the online 3D modeling and rendering web app, is pleased to announce that we have just officially launched V-Ray rendering and our new 3DStream render embed technology. The full details are in this blog post. Clara.io has come a long way since we first launched in beta back in August. This is a…
*NEW ROLE* Vray modeller/texturer/lighter role Available * Are you an experienced Environment Artist? * Have you got experience of cinematics? * Do you have strong environmental skills? * Can you use V-ray? * Would you be interested in a a 1 week maybe 3 week freelance job? If so, carry on reading!! Based in the London,…
Im reading up on some baking guides and was confused on where the rays come from and where they go because some guides say the rays start at the low poly and go out until it passes through the high poly getting the details. Others say it comes down and hits both the high and low getting the detail from the high. I read the…
Many thanks for the pointers @Eric Chadwick Unfortunately, I don't understand what you're asking exactly, so here is the normal map: By 'run a histogram on the original texture', do you mean like so? I must admit, I didn't pay too much mind in what color space the texture itself was being previewed in, as long the shading…
Hi guys, a while ago I gave Iray in substance a try but I noticed a lot of oddity with it. Here is a test model I did - right version: smoothed edges on any edge thats less than 90 degree left version: hard edge and cut in uv so the shading can be closer to the high poly here is high poly: I brought it into Substance…
Sorry for the delayed response. The AO slot only darkens the diffuse ambient lighting in Toolbag for physically accurate reasons. Depending on your lighting setup (ie: if you have a lot of direct lights) it may not appear to have much of an effect. If lighting the scene with only the sky light, it's generally more…
I'm highly susceptible to RSI, so I've dealt with that a lot as well. Keyboards and mice are extremely un-ergonomic. The main thing is getting a tablet. Not a display tablet, but one you can lay flat on the desk.It also helps to get a device to replace the keyboard while working, but that's pretty difficult with Blender…
MENTAL RAY PROGRAMMER CIS VANCOUVER Responsibilities: Reporting to the Head of 3D and Technology, the Mental Ray Programmer will be responsible for the creation and support of Mental Ray shaders and associated support technology. Production support of artists and package-specific scripting will also be part of the…
Hi! The shading showing in the left image looks like the normal map could be gamma corrected/sampled as sRGB. Another question is whether its green channel points in the correct direction. I don’t know how to address those points specifically in Max, but perhaps there is a v-ray documention that goes over the setup.
Thanks Dave,I have tried everything...The light is still showing up there. Then I saw this vid on youtube: [ame=" https://www.youtube.com/watch?v=fRObjsxrJzs"]Interior scanline render1 by Kyo3D 2010 - YouTube[/ame] So I imported the models into a new scene and then started playing around with the scanline renderer using…