So i'm working on a hand painted hammer made out of a tree trunk, and need some feedback based on the composition of the piece. I may also change some of the rocks/remake them, but most of the important painting is almost finished apart from a few small things, but I'd like to know which of these 2 compositions you think…
I haven't done any hand surface for a while and though I'd create this as an opportunity to learn the PBR workflow. Wasn't modeled after any hammer in particular, just ones I found online and one I have lying around at home. Currently just finished the HP, I'm thinking this will be for a current gen FPS game so the LP will…
My cheesy Warhammer model. This was an assignment for a modeling and texturing class. We were taught ZBrush and told to do the normals in it. Learned a lot on how to do ZBrush modeling. Learn what not to do in Zbrush modeling hehe. Secondary focus of this class was texture work. Gold sucks :[ Teacher wasn't counting tri's,…
Trying to get some creative freedom in moving and reshaping roads to get a small city layout going. However, since I don't have a base design for the city, things may need to be changed a lot. If you've ever used Hammer, the Alt+RMouse command allows you to select an already textured face, and then Alt+RMouse any other…
I've been working on this portfolio piece for a bit and I'm happy with it looking to get my work out there tell me what you think. I used maya Adobe substance painter and marmoset check out my ArtStation - Ezekiel A
Hi guys and gals, I represent Red Hammer Studios, a well established mod team for the Arma series of games. You can see some our work here: https://www.facebook.com/redhammerstudios We have a tight knit group working on modern day Russian and US factions to be part of the largest mod for Arma 3. Actual development is…
Hello Polycounters! We at newly founded Blink Studios are making a game called SKAR and would like to share a few bits and pieces from the game as the development moves forward. Skar is a hack n' slash rpg dungeon crawler for mobile/iOS, with a following pc and mac release, so all assets are made with this in mind. We will…
"Fat Hammer" Grenade Launcher Minigun (concept by Billy Wimblett) The whole idea of this project was to challenge myself to do something I don't really like - I don't like weapons, not a big fan of a hard surface and don't like all those super low-poly models. Plus I don't use Arnold much, I never GPU rendered before,…
Hey I'm in the process of making a map for CSGO and it's some what inspired by The Italian Job. I spent all last night trying to figure out a way to get a model of a Mini Cooper that I could put in the map and after spending hours trying to get 3ds max to work messing around with free files and downloading plugins,…
Maybe it's not really all that badass. It's just a hammer. Found the concept on Cghub and thought I'd give it a go. I started this because I want to start learning how to use Zbrush, which I used once ages ago and got annoyed with. Hopefully I can wrap my head around it this time. Here's a link to my concept. It's by some…