For me i just needed to make sure that the mesh passed an STL Check. In other words, intersecting meshes are just fine as long as they are cap and closed. B
I opened file (dwg) in autocad and tried import to stl. It tells me that there is no solids (only lines). I tried to convert it to solids (CONVTOSOLIDS command) and it tells:
Hello there We are looking for someone with experience cutting miniatures for STLs and 3D printing. If you have experience, please send me some examples (uploaded to GDrive or somewhere else they can be accessed) of examples of the work you have cut before and the prices you would do each cut for please! Long term work for…
Thanks, STL Check seemed to have picked up a lot if not all the problem points. I'll update when I've fixed everything it highlighted and see if that solved the problem :)
Collapse that motherf'n stack! Do this regularly. Reset Xform too, and collapse. Turn on backface culling, check for flipped normals, and check for other probs with a STL Check modifier.
Try dropping an STL check on there and see what it tells you. Oh, also if it's a really heavy model it could just be the adaptive degradation that max has on by default for viewports.
Thanks mate. I totally can't explain it (because I'm not sure what I'm doing)... but running STL check made the bad polys disappear... *fingers crossed* ;-)
I tried the following: I took and STL check clicked "Everything" and then "Check" and after the check it says 0 isolated vertecies so can this just be a detection error?
TLDR: What is the best way to access the plain data of a binary .STL? This one is kind of a combo of modelling and software (exporting) help. I'm exporting models from one video game for use in another, but my big problem I'm having is that the models in the original game were saved as a proprietary format, called .ERF…