I have downloaded and tested beautifull levels in unreal done with megascan assets and photogrammetry, but are very static , uninteractive and limited area spaces, are they worth usage ? If so when and how you thing are usable?
Learn how to use Substance Painter and/or Mixer to combine and modify materials, so you're not just at the mercy of what the Megascans library contains, but it's perfectly fine to make use of the Megascans library.
If the '2.0' is the UI for use of 'Megascans', I'll give it a run around the block. Don't include me if 'Megascans' is not forthcoming till a much later version ,2.xxxx or 3.O is necessary.
Sorry for posting here but Quixel forum is bugged for me and I'm stuck in an infinite login loop.I would appreciate if someone could give me some straightforwards answers as most of the threads on their own forums are answered by their community manager with some vague answers and most of the follow up question are left…
How do I get rid of this xyz axis that sometimes comes attached from importing assets from Megascans? I've had this issue for a long time never figured it out