Hello all. I'm trying to work on a different color scheme for 3ds max and I'm having difficulty changing the color of selected faces. Whenever I try, it only changes the color of the edges of the faces and not the faces themselves. How do I get it to change both?
Hi. Umm... so I want to select faces based on the direction they are facing. You know like selecting all the faces along the Z axis etc etc etc. I've read this site and it says: Is this what I want? If not please tell how. Thank you! :3
About polygon count I have: 2554 faces, 5110 triangles for the body(jumper, trousers and shoes); 748 faces (1496 tris) for the hands; 3726 faces (7410 tris) for the face
When i'm trying to select a set of faces in the Ortographic view, and i somehow manage to select only those faces that points to camera. Faces that point vertical are not selecting and i can select them only in perspective view. I already tried to uncheck "based on camera" feature in settings.
I've made this work before but for some reason it isn't working now. I created my own character blue print. Blue arrow is facing correctly. Camera is facing correctly. Yet when I launch game I start facing the opposite way. Any ideas what this could be causing this?
Hi, I have encountered this problem before. It is a pretty easy fix. Open Maya and turn on the display face normals. Display>Polygons>Face Normals. This will show you the direction the faces are pointing and you will see that the faces not showing up in ZBrush have their faces pointing toward the inside of your model and…
if you have access to the sdk the way edges and faces are constructed is in the file c:\..\maxsdk\samples\modifiers\uvwunwrap\TVData.cpp though it ain't pretty :?