Decided I wanted to try concepting a robot assassin-type character. still in the very early stages and I plan on making a lot of changes to the concept based around how the modeling goes. Any critique or advice would be much appreciated
Hello, i am aspiring 3D artist who wants to create real time characters. I've been inspired to remake one of my favorite heroes from the past, the (missing from the game) Female Assassin from Half Life 2. Before moving to sculpting i've made outline where design generally should go. Here is the rough block out so far.
Great sculpt and character. Crits: The lower leg (below knee) seems very short. The pose could be a bit less "T pose" and the weapon doesnt look like its under/in his hand. Strapping on his right arm could use some love to bring it to the LOD of the other parts. Just a side note, this guy doesn't strike me as an assassin…
Hey guys, long time lurker first-time poster! I created this fan art piece of a helmet from the game Assassins Creed Odyssey. Rendered in Marmoset toolbag. Thanks for checking it out, Breakdown on my Artstation: https://www.artstation.com/artwork/Pmw28L Critiques welcome!
Hello I was wondering if anyone knows how is done assassin creedi III Deep snow , where you see the player advance slowly according to the snow deepness , leave a track and deform the surface on the passage ... Is not a simple decal texture as the shape seems to be interactively deformed by the passage of the player and…
Hi. I'm gonna go for something simple. Assassin Master Yi. Since now the splash art is old so was thinking what if I draw it out. Anyways, do drop me so feedbacks and comments. Have fun in this contest guys =D References: some comp adjust and background
This is my fan art inspired in Assassin’s Creed syndicate game made in unreal engine 4. It has 2 LOD levels with only 8 textures of 2048x2048. I will post more images of the work. Next step doing the train and props. Suggestions are welcome. https://youtu.be/BMtL4McwkCw markusenes.artstation.com
This is the fan art for Assassins creed 4. It was a character for multiplayer, but I made it in to hero character. It is 26770 tries. Rendered in marmoset toolbag 2 Used tool : Autodesk Maya, Pixologic Zbrush, Adobe Photoshop, Autodesk Mudbox, Xnormal. Zbrush sculpt Ho-kyung Cha 3D artist Email: okang7942@gmail.com…
Hello, On my last project, Wolverine, I had difficulties to place an make good cloth folds. So I want to practice it in this new project. I chose an Assassin's creed illustration from Will Muray : For the moment I'm always thinking about what her back could look like (how the hood is attached), so I started the sculpt of…
Hi everyone. I'm not too sure about the story yet, and how the character will look, but the idea is based on a soldier that dies in a battle and his body is used for experimentation in an attempt to bring him back to life and create the perfect assassin. All goes wrong after a few years when he falls in love with one of…