In, for example, UDK (UE3) the limits are 75 mesh-influencing bones and 256 bones in total. If you surpass 75 mesh-influencing bones a second rendering pass is applied to the mesh. This trick can be used to add additional non-skinned bones for gameplay purposes but it doesn't mean you should overdo it. ;) Most engines…
It's been 75 years since the evil witch turned me into this half-pig, half-crow, half-hellboy monstrosity. I don't know what she got out of it, but I sure don't remember what I did to provoke her. I mean, it's been 75 years... and I don't even remember what I did last week. I had breakfast, and then remember talking to…
you should stop acting like a skizophreni and actually read what people are trying to tell you . And try to avoid seeing personal attacks on everywhere, it wont help your position . I for myself already saw this china outsourcing coming, my opinion is if they make better assets for the cheaper , i mean who wouldnt want it…
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline). This is freelance contract work only — no rev-share, no royalties. 🔧 Engine / Pipeline Unity URP only SRP Batcher & GPU instancing compatible…
Well you should not be importing a 10 million poly mesh, you should be exporting in chunks from Zbrush that are reported as being about 250,000 polys which is half a million Tris. If your object is more than 250k, then use polygroups to seperate the piece into 250k chunks and export each of them out as individual OBJ's and…
That rate is too low for your level of work, IMHO. As noted above, you rate depends on a lot of factors, so it's hard to give anyone a certain number to use. What's your cost of living? What taxes and debts do you have to pay off? What are your equipment and software costs? etc. I'd say you could charge more like $37 an…
Greetings everyone! :) Just released a few days ago my "Lasers with shadows" asset. What is that? Well, its a lasers with ability to cast shadows from geometry and masked materials, so foliage like grass, tree leaves, so called "alpha geometry" like chainlink fences - will also cast a shadows. Realtime shadows - are not…
translation of the Swedish radio broadcast: link Please just be a reference to the joke endings, please Kojima, don't do this to me. The alien endings are jokes, not canon. If anyone else was heading this game I wouldn't worry but Kojima I'm not so sure... "Close your eyes. Let your ears listen, to the radio. Do you hear…
Hello everyone. First off, I know there are already a few threads out there... So sorry, I searched a bit but didn't find one that did fit well. I'm from Germany and I know a little about the earnings as a Grafik Designer here, but nothing about Game Artists. I just heard that it might be less. I read somewhere on…
One thing I've wanted to write, just so people that haven't thought of it can get a decent idea of how far this can go (and why I was so excited about it when rasmus posted it up), is splitting up a single gradient into multiple ranges, to allow for colour usage variants - Valve did something similar with the L4D2 gradient…