looks great! all i can think of is to reduce number of portfolio pieces to as small as possible. I can suggest to keep theese http://31.media.tumblr.com/7548c2b12bcb6df79d647d373ce14d8c/tumblr_mlrwltcMDp1r6dj3ro1_1280.jpg http://25.media.tumblr.com/f62872ecf2548960ecb7f544087c0ccd/tumblr_mtr66039PV1r6dj3ro3_r3_1280.jpg…
Hi, My work flow: -I have been GoZing between maya and zbrush to generate my High Poly Sculpted models and keeping my Low Poly models in maya. -I have also been using Xnormal to generate normal maps. Problem: After I sculpted my model in Zbrush, I later found out that I am required to scale up both my Zbrush and Maya…
late news, because I unsubbed from Bellular since his topics make me question what little faith I have in humanity. Netease cut the funding of six western game studios last month. https://www.youtube.com/watch?v=9oO4KWAhWcA…
Need six low-poly character models created and textured for a superhero game I am developing. The characters need to be stylized (cross between The Incredibles and Team Fortress in terms of body proportions and look), from 1750 to 2750 polys each. Textures need to include diffuse, bump, and normal maps, in .png 1024x1024…
ROLE OVERVIEW We are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™. As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
Unfortunately there are a lot of uninformed an inexperienced people on both sides. A lot of workshop artists aren't experienced pros or freelancers and a lot of tournament organizers and teams have no idea what proper rates are. Every time I've tried negotiating fair rates with teams and organizations they quickly back…
25(L)*25(W)*~25(H) in mm, looking for 2 model, one with realistic styling and one with realistic styling and a stupid looking face contact: L̸̎́e̵̛̚v̴̓͘ĭ̸̇a#0001 on discord or via email at c.chun.wai2@gmail.com ended
i never post....so i figured i'd post some old models while working on new ones. please feel free to crit away. thanks Shot at 2008-11-25 Shot at 2008-11-25 Shot at 2008-11-25
31/12/25 Its been awhile since any artpost because there is nothing worthy to show. From just a head in 2024 , 2025 has been a year of trying different pipeline and character design. Gotta polish those hair and face before getting back to costume again. Looking back , for some reason May to December 2025 the second half of…
Hi, I'd include a frame counter for your videos so critiques can narrow a problem to the frame. Seems a little uneven. Make sure your generic walk cycles ends on an odd number like say 25 (what I like to use) That way there is a exact mid point to the animation which for a generic walk cycle is needed. Which will be frame…