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Scaling multiple subtools in Zbrush.

Hi,
My work flow:
-I have been GoZing between maya and zbrush to generate my High Poly Sculpted models and keeping my Low Poly models in maya.
-I have also been using Xnormal to generate normal maps.
Problem:
After I sculpted my model in Zbrush, I later found out that I am required to scale up both my Zbrush and Maya models (zbrush 25 subtools/ maya 25 objects).
Question:
Does anyone know if there are any methods to do this task well?
I need to uniformly scale up 25 High Poly subtools and Maya 25 lower Poly models identically, and also keeping the “world center” the identical.
In Maya, User can do Ctrl+G to group a selection of objects into one node for different types translations.
Can Zbrush do this?

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