Hello, this is my first time using Quad Draw Tool in Maya 2019 and I have a few issues. One of them is that I cannot extrude properly on some surfaces. As you can see in the marked area, I can't extrude untill the middle of the edge or something like that. Also, I can't even extrude the last edge. Same goes for drawing…
Hello all. Please forgive my lack of knowledge, I am a system administrator for an organisation and am not particularly versed in Creative programs. I am trying to deploy the Quixel Package and have tried a number of different ways. Ideally I want the Quixel Library to be read from a network drive. I have two issues so…
So Retrogasm 2019 has kicked off and continuing the trend from last year I am doing another RPG heroine from childhood favorites. This time I am taking on Rena from Star Ocean: The Second Story. Slightly redesigning and modernizing while updating the style from pure anime to something more akin to FFXV or FFVII Remake…
Dunno if there's a thread about this so I decided to create one. So, what do you guys think of Zbrush 2019 new features? https://www.youtube.com/watch?v=5Rmrq2xt7P8 http://pixologic.com/features/ Basically: - Zbrush renders but with Photoshop style filters - Snapshot 3D to create models using alphas with a boolean-like…
Hello everyone!As pretty much every year I took part in the Global Game Jam this year.We built a nice little pirate game and had lots of fun - it's always amazing to see what can be achieved in just 48 hours. First of all, the team:Valentin Klink: Programminghttp://klinkcode.com/ Kerstin Arnold: Particles and FX…
Client wants me to rig his 8 armors with UMA 2, I'm currently using Autodesk Maya 2019, can I rig it with my application and export it on UMA 2? Can someone tell me how does this works or what's its pipeline or should I just rig the armor normally to joints in maya then export it as fbx. Thank you.
"In some parts of Azeroth, midsummer is celebrated with a focus on the life and flora the warm season brings. This is their festival!" My entry for the 2019 Blizzard Student Art Contest. Assets were made in Maya, textured in 3DCoat and Photoshop, then compiled in Unity. Big thanks to the Handpainter's Guild for weeks of…
https://area.autodesk.com/tutorials/writing-and-reading-3ds-max-scene-sidecar-data-in-python/?fbclid=IwAR0LdFBKdCkdy-CnznK8_W2nvmVNztlcJVVmXYLHHW83gRXsy5AIZbbNIjw "In 3ds Max 2019 custom file streams were exposed in the C++ API and MAXScript. This feature was a direct response to customer feedback…
Hey guys, I decided to make some speed sculpts during February based on the creatuanuary 2019 list (by rafater, joshua cairos y dibujanteNocturno). A couple of friends told me to do this challenge as a daily sculpt practice and sculpt study, so this is what came as the result of that. This is the list of creatures for each…